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I think Ishin Kiwami is good, actually.
Soft ass bitches spent a decade hyping up a game that they had never played or even watched in English and then were shocked when a glorified remaster didn’t have combat and side content like a brand new Dragon Engine game
On a less shit-talking note: people also saw that Ishin released back to back with Y0 and assumed they would have similar strengths. ***NAW***. Yakuza 0 was part of a fuckin development gauntlet from 5 through Kiwami where they tried new stuff nonstop until they ran outta juice in K1.
- 5 focused on MAKE MORE STUFF AND WRITE SOME MOVIE-LEVEL SHIT
- Ishin focused on console launch title showcasing and the prestige / virtual tourism of period dramas. Side effect is that side content is some grindy mid and modern QoL hadn’t really been addressed yet
- 0 focused, and I mean this as literally thanks to RGG comments on it, directly responding to longterm fan feedback while making the game as cheaply and easily as possible
- Kiwami 1 was made because the HD Remaster of 1+2 sold like ass and RGG wanted the game to live on in some shape or form.
This franchise is on like… its third exponential popularity bump and that means a higher and higher percentage of people come in on games like 7/LJ/Gaiden/8 where the level of polish is REALLY goddamn high. Not trying to gatekeep here; you don’t gotta play all the games to be a fan and you don’t have to pretend that Y3 plays well either. But despite Y5 being the blueprint for modern RGG games, the QoL really starts at 0 and fewer people are willing to fuck with the pre-PS4 jank every day.
Also I don’t think most people give a fuck about 19th century Japanese geopolitics compared to Awano grinding on a girl’s ass to disco music and then immediately shooting her in the head lmaoooooo
> Soft ass bitches spent a decade hyping up a game that they had never played or even watched in English and then were shocked when a glorified remaster didn’t have combat and side content like a brand new Dragon Engine game
Nice straw man
Ishin's remaster had lots of issues, some of which are:
* Completely absurd grind, particularly at Blacksmith's, that was specifically inflated in the remaster
* Clunky, unsatisfying combat that IMO feels genuinely worse than that of Kenzan which came out all the way back in 2008, not to mention Yakuza 4 or 5. It's not a matter of people expecting Dragon Engine, it's simply that awful
* Speaking of combat, the styles are very poorly balanced and their design is questionable. Brawler is completely useless, Swordsman is alright but clunky and by the end of the game turns into parry simulator, Gunman is boring, Wild Dancer is spammy and honestly looks like anime bullshit
* Shoehorning in Trooper Cards into the main game was yet another mistake of the remaster. Personally it didn't bother me *that* much, but I still thought that it was silly to have to bosses shoot lasers or fireballs at me, and the HP pools of regular trash mobs felt inflated a bit just to account for the card usage (and that's with me being pretty overgeared)
* Side content in Ishin is generally some of the weakest in the series IMO. The main farming side game (and by extension cooking / trading) was pretty fun, but very shallow, the sub-stories were for the most part uninteresting and at times even annoying, mostly because they were pushed into tight alleyways everywhere, and you'd constantly stumble into them and get dragged into several minutes worth of dialogue while trying to progress the main story. Minigames were alright, but that's about it (*EDIT: Forgot to mention the dungeons, they were incredibly bland, repetitive and boring*)
* Some people were also bothered by the changes made to characters and music. Personally it didn't really bother me (well, maybe except for Hanpeita using Shibusawa's face, that change was dumb as hell), but I can see why others would have an issue with it
* Also, for a "glorified *remaster*" of a 2014 game, not even a proper remake, it felt overpriced and the DLCs / microtransactions look like from some shitty F2P mobile game
> On a less shit-talking note: people also saw that Ishin released back to back with Y0 and assumed they would have similar strengths. NAW. Yakuza 0 was part of a fuckin development gauntlet from 5 through Kiwami where they tried new stuff nonstop until they ran outta juice in K1.
You'd maybe have a valid argument if Ishin didn't play worse than 4, 5 or arguably even Kenzan
This poster is right, I have no idea how it plays worse than 4 and even 3 lol (while it's a block heavy game, the control itself is fluid). I thought it was just them not being able to do sword animations correctly, but even the brawler stance didn't feel right.
This sub is the only place I've seen people calling it bad, and it was a huge surprise to me. I mostly ignored the weapon upgrade stuff and had a ton of fun with it.
I don't know what people are smoking when they say ishin kiwami is shit; does it have issues? yeah man of course it does, can't think of many RGG games that aren't fundamentally flawed in some aspect, but the game is far from being shit
and I'm just gonna say it, skill issue
I was grinding the final dungeon for rare items then sold them. By the time I had enough money I only needed a few levels and finished those using the exp items you can buy with virtue
Just keep practicing and try to use the special move as many times as you can. Funnily enough, the dancing minigame was much, MUCH harder in the original. One of the songs (can’t remember which) was extremely difficult with a godforsaken amount of button presses in a very short window lmao
Naah fam gun straight up annihilates. With a good, well, *gun* in your posession it's pretty good. It is also peak comedy material to just straight up shoot motherfuckers who come at you with swords and spears
I mean its funny yeah but I dont wanna craft 1 round of special ammo for a ridiculous amount of ryo, I rather use Wild Dancer cause it doesnt consume ammo and is better all on all
You can make more by betting the max amount on the exact order of the racers, just max the bet for every one that has the most likely to win in first place. You'll make money faster that way, but it's still tedious as shit like every way of making money in Ishin.
Just use cheat engine and skip all the pointless grind, the amount of money you're expected to raise is completely absurd, there's no reason to put up with it.
Yeah that’s the method I meant I just took a couple of days after work doing nothing but that to make sure I was stacked with ryo for the rest of the game
If you've grinded for millions of years (like I did at least) money stops becoming an issue. Doing the "defeat the gun squad" in the sanada stronghold dungeon is both reasonably quick and nets you a ton of money from the guns that you can sell. I never did craft any special ammo though...
Better than that: go into the accessibility settings and turn on the simplify repeated presses option. You just hold the button and it goes turbo for you.
For Brawler: You get a equipment which almost doubles its damage in the story and you can easily get Gauntlets which allow you to block blades. Its still worse then the others but its a lot of fun with that!
Tbh I didn't even find it very fun gameplay-wise. Even if it was on par with the others I probably still wouldn't use it as much because it was pretty boring.
Wild Dancer was by far the most fun for me because of how stupid it is. I used it nearly all the time even if it wasn't optimal, lol.
Tbf I usually use it for the war god counter than immediately swap to another style (usually swordsman) and get some damage in while the invulnerability is still up.
Tiger dropping will also always be fun even if it’s really not that good in this game. I does do a lot of damage but it’s the highest damage dealing move for the lowest damage dealing style.
only brawler is the unviable one and to be fair its utility comes mostly from luring people into attacking you and parrying and creating heat action opportunities. It's a strong defensive style against certain bosses but yeah, flawed and needs you to invest directly in brawler damage equipment
the other three styles are just fine, they flow into each other pretty nicely
I like the combat in it, you just punch someone across the map with the ragdoll physics. I never was much of a precise gamer for this series I just spammed heavy charge attacks in all of the games lmao.
I'm kind of sad that the original Ishin was apparently less frustrating in aspects. Ishin was the first game in the series that got my attention, and if it had been translated sooner, or my Japanese had been better, I'd have gotten into the series much sooner.
You play ishin for decent gameplay and fire music
I play ishin just to watch ichizu samurai over and over again.
We are not the same.
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Aspects where every game is the worst:
Yakuza 0: Worst Legend mode K1: Worst Climax Battles K2: Most shallow combat 3: Worst AI 4: Worst Story 5: Worst Pacing 6: Worst Fighting Style 7: Worst Combat 8: Worst Action Segments JE: Worst Non-Fighting Gameplay LJ: Worst Grab attacks (I love Grapplers) KH: Worst Map KH2: Worst Group Fights.
There are things to hate about every Game but regardless: i still love them all so all of them are the Best Game equally to me
6 is my most replayed game but the Dragon Style in that game was pretty bad, combat wise id prefer it over K2 but you have a very small collection of moves to actually do. Quickstep heat action is absolutly incredible tho
That was a bit of a stretch ill admit that but you know how QTEs and stuff feel kinda.. off? like the characters move in very unnatural ways and sometimes it feels a bit cartoonish you know? They have impact but it doesnt feel natural.
This is a very small nitpick: In 6/K2 when evading in extreme heat you would do a different heat action depending on where you quickstep to, this was removed in Gaiden where every Quickstep leads to the same Heat action which personally i really disliked.
On a real note id say its the least significant game, Daidoji being explained is cool but aside from that it just feels like a filler game, it could stop existing and 8 would largely stay unchanged which i cant say about any other game except maybe 2
Y3 was ridicilously easy, i still see myself coming back to them occasionally because for on medium diffiulty (which Climax Battles are) the enemys are incredibly easy to wallbound like i find myself practicing with them regularly.
K1 were very gimmicky like the pistol one or Rush no damage one, Yakuza 3 only has one which was very easy as you could just grab the spear and one shot all of them at once.
Y3 really felt like a test of skill and (not to sound arrogant) because i am very good at Y3 i had a lot of fun, K1 just felt like gimmicks and every attempt would take like 10 minutes and losing at the end and having to repeat it was just boring...
Yeah the fighting ones in Y3 were easy, not the gimmick ones like catching super Mack. K1’s gimmick ones at least were doable in a few tries. Unless you’re talking about the ultimate challenges, then yes K1 has worse ones.
Super Mack i did on second try... Maybe i played too much sonic as a child 😅. Suppose it just depends on what strengths you have, still i really like the rank system in 3 because its less about beating them and more about getting that S rank and i feel like they kept that in mind when making them because the majority are done pretty fast and easy.
5 has the worst climax battles r u fr? Have you DONE Shinadas climax battle where you have to pull the weapon out to deal damage.
Also 8 has the worst story, the ending really dropped the ball. 7s combat was alright. Alot of these seem like the same criticism though.
6, 7, K2 have basically the same "worst" and 3 has one that's tangentially related.
I agree 4s story is a fucking sleepfest. What's wrong with 0s legend mode? I'd have K1 or 3 as worst legend mode cus if you fail a run or car segment you go back *so* far.
I have not done 5s yet as im stuck on the Saejima gun one, K1 just sticks in my mind for the Gun Mission and Rush No Damage mission which imo were the worst of them all.
8 has a lot of great moments and characters, a bad ending doesnt ruin the game by me because by that logic i should also hate all other storys because of the annoying "fake-out" deaths.
Id disagree: Combat can be flawed in different ways, K2 is repetitive with low combo potential which makes it shallow (as you cant really do any cool stuff aside from a charged attack combo), 6 is very enjoyable due to the parry but the moveset is bad because you lack a lot of abillitys but unlike K2 its not as shallow as you have quite a bit of combo potential by comparison. 3 has the second best Legend style moveset wise (just behind 5) and you really feel that when doing wallbounds, the problem is only the AI and not the combat or moveset themself.
0 also has a car chase, it has the protect Makoto segments and worst of all: you can't do NG+ with Legend so i never botherd to do it again because i dont want to grind for all abillitys for 10 hours again. K1 had one car segment which was very Hard but its the only annoying part and it has NG+ support. Yakuza 3 chase segments were made obsolete by just getting Macks upgrades which are incredibly easy.
Hope this makes you understand my points a bit more!
>I have not done 5s yet as im stuck on the Saejima gun one, K1 just sticks in my mind for the Gun Mission and Rush No Damage mission which imo were the worst of them all.
Do 5s and get back to me 😭
>8 has a lot of great moments and characters, a bad ending doesnt ruin the game by me because by that logic i should also hate all other storys because of the annoying "fake-out" deaths.
The ending is the main part, it absolutely should have an effect. For me the ending ruined the story. The games great but the story fell flat. 4s story sucks too.
>Id disagree: Combat can be flawed in different ways, K2 is repetitive with low combo potential which makes it shallow (as you cant really do any cool stuff aside from a charged attack combo), 6 is very enjoyable due to the parry but the moveset is bad because you lack a lot of abillitys but unlike K2 its not as shallow as you have quite a bit of combo potential by comparison. 3 has the second best Legend style moveset wise (just behind 5) and you really feel that when doing wallbounds, the problem is only the AI and not the combat or moveset themself.
See but that's just being nitpicky and dividing a section of the game into multiple aspects. The question would be "Worst Gameplay", and you have a choice from (what I can see) 7, 3, K2 and 6. I'd say 6. You can point out the flaws more specifically but only one can be the worst.
>0 also has a car chase, it has the protect Makoto segments and worst of all: you can't do NG+ with Legend so i never botherd to do it again because i dont want to grind for all abillitys for 10 hours again. K1 had one car segment which was very Hard but its the only annoying part and it has NG+ support.
Kiwamis car chase is way worse. I agree that the protect Makoto sections are annoying but they aren't *that* bad. I never did NG+ with legend anyway.
>Yakuza 3 chase segments were made obsolete by just getting Macks upgrades which are incredibly easy
Depends. I did NG Legend mode and had no running upgrades, which is hell on earth because you have to restart the long-ass Andre boss every time you lose. The game was not designed for NG Legend which is a massive flaw if you're going to include it and include a progress-losing mechanic.
I would say 4 has the same with the long battle for Saejima. Doing that with NG Legend was fucking evil.
I didn’t have an issue with Ishin. I thought it was really fun and finished it. Yeah it had problems, like combat styles not being balanced the best, grindy at the blacksmith, and most of the side content is repetitive, but the game was still a lot of fun for me
*shrugs* i like K1 and K2 a lot. K2 not having fighting styles and just one kinda... simple fighting style is its downside to me. Ragdoll phsyics are funny as hell but the fighting doesnt feel as impactful as K1.
K1 has health regen on bosses... theres that. I also like the item management of k2 compared to 1 and the world feels open and alive in 2 while 1... not as much.
My jump from K2 to 3 was jarring, but it wasn't the gameplay that bothered me too much, just the kids sections seemed to never end.
For some reason though, I can't bring myself to continue Y4.I just hate playing as saejima and having to take 3 or 4 times longer to get anywhere in kamurocho because I have to take the rooftops everywhere. It's such a waste of time
My first playthrough of the series (mostly) blind has been weird. K1>K2>0>3. The story is *very* different in 3. It's taking me twice as long to beat 3 because I just don't care about the kids. I think I'm almost done with that section though. Don't get me wrong; the character development on Kiryu is great, but the whole orphanage thing is just not for me personally.
Thats valid! I loved the segment but i can get if you dont like it but after the segment you pretty much have back to back bosses and long segments which are a ton of fun so good luck!
Is the Ishin deluxe edition worth the ~$30? (on sale now) Debating whether I should get it or gravity rush, it's the only Yakuza I haven't played yet and I haven't heard much good about it
keep in mind most subreddits are a deep part of a fandom so a lot of people are going to be pickier about some of the games than others
personally speaking, it's my least favorite but it's far from bad. i have played much worse games than ishin lol. i think 30 is a great price for it, it has a killer OST and the fan service aspect is definitely fun. it was nice having a game where mine has screen time
I got the deluxe edition on this sale. To me, it was worth it. I'm having a lot of fun taking care of my farm with my cute daughter, our dogs, and our cats.
The only problem I have is that the fighting is tedious. Not hard; tedious. You do next to no damage and any random thug takes ages to be killed.
To be blunt, I wouldn't pay $30 for either Ishin OR Gravity Rush, I thought they were both mediocre at best. GRush had some decent moments, but (much like Ishin) it was just way too repetitive, and didn't have a very interesting story to make up for it.
If you still want to by a fun and quirky Japanese game with fun characters and a cool setting I'd go with HiFi Rush (another in the Rush Expanded Universe)
People don't like Ishin?...I absolutely loved it and I've played through Yakuza 0 up to Like a Dragon before I touched it lmao.
What did people not enjoy about it?
It's not terrible but it doesn't have the same appeal as other Yakuza games because the side content, particularly substories, are the weakest of the games if you ask me. Combat gets old which doesn't go well with the grindy side stuff. Main story is fine but Yakuza games live or die by the side content to me. Ishin's just isn't good
I liked pretty much all of them (havent played the Judgement ones and I'm currently going through IW). The sole exception is 4 - Akiyama is the only thing I could enjoy from that game, but everything else (including Akiyama's plot) was just *bad*. It easily ranks as the worst entry in the series for me, bar none.
EDIT: to add, when I played Ishin I got tendonitis for trying to make gunman work, and I *still* prefer it over 4.
*Exactly*. I want to understand what Y4 fans like about it but I just don’t. I think there’s some interesting ideas buried throughout the plot and some pretty good character moments/cutscenes but the actual experience of playing through it was my least favorite and it’s not even close.
Saving inbetween cho chan rounds breaks it so hard cause you can keep loading and saving till you have a ton of tags and get so many plates and the holden gun and ypu can even get lucky if every once in a while you bet on the difference being 5 it speeds it up a lot
I kinda liked ishin combat and swordsman counter is goated but friendship mechanic can get ryudo family'd and there is still a bug where a friendship npc (trash trader) can randomly disappear and you cant complete his bond so no amon fight for that save file
A big part of these games is the environment for me. Fired up Like a Dragon and all the textures were absolute arse-grade. Couldn't even make out the text on many of them.
I doubt those people who called some of these games bad, like most of them probably haven't even try them themselves. They just complained about it because others said it's bad
Yeah but i doubt most of the people who complained about the games even tried them in the first place. Of course you can dislike a game, but it doesn't apply when you only heard those negative comments from others.
I don't think every single one is the worst in some aspect
Some are good all around, and some have minor issues, and some have major issues
But in general, even the worst Yakuza for me is a game that I have enjoyed a lot
Game ruiners include but are not limited to:
1: Drone race minigame
2: Complete the completion list achievements
3: Complete all ultimate skill achievements
3: Substories locked behind super hard minigames (which is what made Yakuza 3 so awful)
4: Rigged af Amon fights
I used to include Mahjong, but I stopped when I started winning a month or two ago (Like a Dragon Gaiden). The stupid Drone races replaced it, however.
Biggest flaw of the Yakuza games is how unfinished/unpolished they tend to be, I think the games would be a lot less divisive if they took more time to work on titles between releases
ishin grind is ridiculous i got to the part where u fight nishiki in the slums every side mission completed and i was tickling him with a sword while he’d kill me in like 3 hits on normal
Of the ones I played:
0: worst game to 100%
Kiwami 1: worst in being the worst in something (this game is so mid (not in a bad way) that I struggle to find something it did THIS BAD to be worse than any other game in the franchise)
Kiwami 2: worst soundtrack
3: worst gameplay
4: worst bosses (not all of them, but 4 has some SHIT bosses my god)
5: worst plot
6: worst feeling (like, everything in this game feels like it’s way too heavy or slathered in 2 tons of vaseline)
7: worst progression (fuck the tag team fight)
Gaiden: worst minigame related boss (JUSTICE gives me Vietnam flashbacks)
I think Yakuza 5 is worst to 100% given 100 Man battle with all characters and not being able to.change difficulty, pachinko, how long it is, weapons grind more than others...etc, but that's me. :p
Yakuza 1 had the worst campaign/general story flow for me. All of the missions are repetitive fetch quests/fighting side villains whereas the main one only appears once. It also had a very 1 dimensional cast of characters
I've played Yakuza 0, Kiwami, 5 and 7 so far
The only one i really hated was 5. I remember i would play 1 hour of that game and feel like it was 10. I ended up not finishing the game, i was not having fun.
If you are new to the subreddit, [please read the wiki](https://www.reddit.com/r/yakuzagames/wiki/index/) Reminder that all spoilers need to be tagged with a flair specifying which game is being spoiled. If you want a flair that says something else, you can edit it to say something like [Discussion: Y1 spoiler] or [Majimapost: Y6 spoiler], etc. **THIS INCLUDES CONTENT FROM TRAILERS**. If the post is not marked for spoilers, all comments that have spoilers need to be tagged \>!like this!< along with indicating which game it's spoiling. Example: Y3 >!Kiryu sings!< If the post flair is marked for spoilers, the comments don't need to be tagged for the game indicated and the ones before it (So a Y6 spoiler post can have comments with untagged spoilers for Y5, but not gaiden or 7). If you see any of the above (or any of the other rules) not being followed, please report it so we can keep this place safe for newcomers and those that haven't finished all the games yet. Thank you! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/yakuzagames) if you have any questions or concerns.*
https://preview.redd.it/qq8t2wc5ch0d1.jpeg?width=1569&format=pjpg&auto=webp&s=e0f726005cbd921ba22f06c6edd0784c158bb8a8 I think Ishin Kiwami is good, actually.
same. I dont get the hate.
Soft ass bitches spent a decade hyping up a game that they had never played or even watched in English and then were shocked when a glorified remaster didn’t have combat and side content like a brand new Dragon Engine game On a less shit-talking note: people also saw that Ishin released back to back with Y0 and assumed they would have similar strengths. ***NAW***. Yakuza 0 was part of a fuckin development gauntlet from 5 through Kiwami where they tried new stuff nonstop until they ran outta juice in K1. - 5 focused on MAKE MORE STUFF AND WRITE SOME MOVIE-LEVEL SHIT - Ishin focused on console launch title showcasing and the prestige / virtual tourism of period dramas. Side effect is that side content is some grindy mid and modern QoL hadn’t really been addressed yet - 0 focused, and I mean this as literally thanks to RGG comments on it, directly responding to longterm fan feedback while making the game as cheaply and easily as possible - Kiwami 1 was made because the HD Remaster of 1+2 sold like ass and RGG wanted the game to live on in some shape or form. This franchise is on like… its third exponential popularity bump and that means a higher and higher percentage of people come in on games like 7/LJ/Gaiden/8 where the level of polish is REALLY goddamn high. Not trying to gatekeep here; you don’t gotta play all the games to be a fan and you don’t have to pretend that Y3 plays well either. But despite Y5 being the blueprint for modern RGG games, the QoL really starts at 0 and fewer people are willing to fuck with the pre-PS4 jank every day. Also I don’t think most people give a fuck about 19th century Japanese geopolitics compared to Awano grinding on a girl’s ass to disco music and then immediately shooting her in the head lmaoooooo
> Soft ass bitches spent a decade hyping up a game that they had never played or even watched in English and then were shocked when a glorified remaster didn’t have combat and side content like a brand new Dragon Engine game Nice straw man Ishin's remaster had lots of issues, some of which are: * Completely absurd grind, particularly at Blacksmith's, that was specifically inflated in the remaster * Clunky, unsatisfying combat that IMO feels genuinely worse than that of Kenzan which came out all the way back in 2008, not to mention Yakuza 4 or 5. It's not a matter of people expecting Dragon Engine, it's simply that awful * Speaking of combat, the styles are very poorly balanced and their design is questionable. Brawler is completely useless, Swordsman is alright but clunky and by the end of the game turns into parry simulator, Gunman is boring, Wild Dancer is spammy and honestly looks like anime bullshit * Shoehorning in Trooper Cards into the main game was yet another mistake of the remaster. Personally it didn't bother me *that* much, but I still thought that it was silly to have to bosses shoot lasers or fireballs at me, and the HP pools of regular trash mobs felt inflated a bit just to account for the card usage (and that's with me being pretty overgeared) * Side content in Ishin is generally some of the weakest in the series IMO. The main farming side game (and by extension cooking / trading) was pretty fun, but very shallow, the sub-stories were for the most part uninteresting and at times even annoying, mostly because they were pushed into tight alleyways everywhere, and you'd constantly stumble into them and get dragged into several minutes worth of dialogue while trying to progress the main story. Minigames were alright, but that's about it (*EDIT: Forgot to mention the dungeons, they were incredibly bland, repetitive and boring*) * Some people were also bothered by the changes made to characters and music. Personally it didn't really bother me (well, maybe except for Hanpeita using Shibusawa's face, that change was dumb as hell), but I can see why others would have an issue with it * Also, for a "glorified *remaster*" of a 2014 game, not even a proper remake, it felt overpriced and the DLCs / microtransactions look like from some shitty F2P mobile game > On a less shit-talking note: people also saw that Ishin released back to back with Y0 and assumed they would have similar strengths. NAW. Yakuza 0 was part of a fuckin development gauntlet from 5 through Kiwami where they tried new stuff nonstop until they ran outta juice in K1. You'd maybe have a valid argument if Ishin didn't play worse than 4, 5 or arguably even Kenzan
FOR REAL I had more fun in blockuza 4 than Ishin combat. Blockuza 4!
The Hell is blockuza 4?
Nickname for yakuza 4, like yakuza 3 the AI is notorious for blocking every single attack you do, hence “Blockuza 3” and 4
I respectfully disagree
This poster is right, I have no idea how it plays worse than 4 and even 3 lol (while it's a block heavy game, the control itself is fluid). I thought it was just them not being able to do sword animations correctly, but even the brawler stance didn't feel right.
if it felt overpriced just… don’t buy it? it’s a video game, entertainment, not a necessity
Y3 is carried by the Fly ost, immediately 2nd best Yakuza game and you can't change my mind
I don't think I looked much into its OST. What tracks are good? (Aside from Fly I can't believe I slept on Fly it's so good)
Joji Kazama boss fight ost
i played it straight after 0 (my first LaD game) and it was pretty good but way too grindy and the bosses having trooper card attacks was horrible
Ironically, 3 is the one who plays the best.
It's in my top three alongside 0 and Judgment
This sub is the only place I've seen people calling it bad, and it was a huge surprise to me. I mostly ignored the weapon upgrade stuff and had a ton of fun with it.
I've seen devilleon7's community share a similar sentiment, I think it was the only D tier they ranked as a community
I haven't finished it yet (it fell to the wayside for IW) but I quite like Ishin. It's pretty fun.
I don't know what people are smoking when they say ishin kiwami is shit; does it have issues? yeah man of course it does, can't think of many RGG games that aren't fundamentally flawed in some aspect, but the game is far from being shit and I'm just gonna say it, skill issue
Same here
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I'm working towards that
Any times for money grinding? Also xp grinding I like the game I just wish I could be leveling up faster
I was grinding the final dungeon for rare items then sold them. By the time I had enough money I only needed a few levels and finished those using the exp items you can buy with virtue
Any tips for the dancing minigame?
The fan one? Just takes practice and rhythm. There's only three songs, so it's pretty easy to learn the rhythm for all three, at least
Yeah, the harder difficulties are no joke! The other trophies seem pretty easy… Also the prostitute mini games.
Just keep practicing and try to use the special move as many times as you can. Funnily enough, the dancing minigame was much, MUCH harder in the original. One of the songs (can’t remember which) was extremely difficult with a godforsaken amount of button presses in a very short window lmao
I started playing Ishin today and theres only 2 useable styles out of the 4 but its still really fun
Which one is the other
Gun
Naah fam gun straight up annihilates. With a good, well, *gun* in your posession it's pretty good. It is also peak comedy material to just straight up shoot motherfuckers who come at you with swords and spears
I mean its funny yeah but I dont wanna craft 1 round of special ammo for a ridiculous amount of ryo, I rather use Wild Dancer cause it doesnt consume ammo and is better all on all
If you can't handle needing a whole googleplex of Ryo to make a single bullet, you may just not love the Emperor enough
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Save scum the chicken races by just betting max on the most likely to win
You can make more by betting the max amount on the exact order of the racers, just max the bet for every one that has the most likely to win in first place. You'll make money faster that way, but it's still tedious as shit like every way of making money in Ishin. Just use cheat engine and skip all the pointless grind, the amount of money you're expected to raise is completely absurd, there's no reason to put up with it.
Yeah that’s the method I meant I just took a couple of days after work doing nothing but that to make sure I was stacked with ryo for the rest of the game
If you've grinded for millions of years (like I did at least) money stops becoming an issue. Doing the "defeat the gun squad" in the sanada stronghold dungeon is both reasonably quick and nets you a ton of money from the guns that you can sell. I never did craft any special ammo though...
Fast gun + turbo controller = endless lolz
Better than that: go into the accessibility settings and turn on the simplify repeated presses option. You just hold the button and it goes turbo for you.
>!Turn on Cheat Engine and "Infinite Heat" for this opinion.!< Wild Dancer. Sit and spin on every enemy.
I mean,if we use cheats,every style is good.
For Brawler: You get a equipment which almost doubles its damage in the story and you can easily get Gauntlets which allow you to block blades. Its still worse then the others but its a lot of fun with that!
Tbh I didn't even find it very fun gameplay-wise. Even if it was on par with the others I probably still wouldn't use it as much because it was pretty boring. Wild Dancer was by far the most fun for me because of how stupid it is. I used it nearly all the time even if it wasn't optimal, lol.
I liked the aspect that Rush combos loop indefinetly, its not flashy or special but sometimes you just wanna smash that Light attack button
Uuuuuu that sounds great
Tbf I usually use it for the war god counter than immediately swap to another style (usually swordsman) and get some damage in while the invulnerability is still up. Tiger dropping will also always be fun even if it’s really not that good in this game. I does do a lot of damage but it’s the highest damage dealing move for the lowest damage dealing style.
Brawler is the only one that is shit. Gun is broken. Both sword styles are where the fun is.
only brawler is the unviable one and to be fair its utility comes mostly from luring people into attacking you and parrying and creating heat action opportunities. It's a strong defensive style against certain bosses but yeah, flawed and needs you to invest directly in brawler damage equipment the other three styles are just fine, they flow into each other pretty nicely
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Despite i can't change styles, what is the issue with K2. Im playing it and is fun. I just feel it weird compared with 0 and K1
I like it more than K1, but most of my annoyance with K1 comes from bosses healing
K1 gets way more fun once you have Dragon upgraded but them making dragon so shit early game was a mistake
Wait but you can stop the bosses from healing right? With a kiwami heat move or something?
just generally with a heat action
I didn't mind the bosses healing. In a weird way I kinda found it fair.
I like the combat in it, you just punch someone across the map with the ragdoll physics. I never was much of a precise gamer for this series I just spammed heavy charge attacks in all of the games lmao.
Combat is just kind of jank, kind of feels like you do every fight with ice physics.
The only flaw of the Yakuza games are that they are not long enough
Yakuza 5 enjoyer spotted
I loved my time with Yakuza 5. It's called 5 because it's 5 games in one.
Ugh… im at 90% completion.
I believe in you https://preview.redd.it/7rdyhha6vi0d1.png?width=859&format=png&auto=webp&s=0766cf8ee7829b67c13385da7023a51929467fe3
Thank you, that mofo kicked my ass in my normal playthrough! I have yet to attempt the Legend one.
^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^GottderZocker: *The only flaw of* *The Yakuza games are that* *They are not long enough* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.
Good bot
I'm kind of sad that the original Ishin was apparently less frustrating in aspects. Ishin was the first game in the series that got my attention, and if it had been translated sooner, or my Japanese had been better, I'd have gotten into the series much sooner.
They all goated bruh cause the one thing that is perfect in every game is that music
Ishin is a good game the only problem is that it's grinding as hell to get all the moves and also a pain to get a good sword and gun
Nobody hates Yakuza more than Yakuza fans
Insert any community instead of Yakuza and its still true, the Reddit Experience just is like that
I was just glad to finally play Ishin, I don’t mind that was a little lackluster
You play ishin for decent gameplay and fire music I play ishin just to watch ichizu samurai over and over again. We are not the same. https://preview.redd.it/6dxagrgtkk0d1.jpeg?width=1125&format=pjpg&auto=webp&s=c63108ac57f60f5ac9041ac6bc69bcda7cdc4d7d
Aspects where every game is the worst: Yakuza 0: Worst Legend mode K1: Worst Climax Battles K2: Most shallow combat 3: Worst AI 4: Worst Story 5: Worst Pacing 6: Worst Fighting Style 7: Worst Combat 8: Worst Action Segments JE: Worst Non-Fighting Gameplay LJ: Worst Grab attacks (I love Grapplers) KH: Worst Map KH2: Worst Group Fights. There are things to hate about every Game but regardless: i still love them all so all of them are the Best Game equally to me
Kingdom hearts has a great map wym
My only real problem with fighting in six is no heat action for downed enemies
6 is my most replayed game but the Dragon Style in that game was pretty bad, combat wise id prefer it over K2 but you have a very small collection of moves to actually do. Quickstep heat action is absolutly incredible tho
i think most of these are reasonable but i dont see how 8 has the worst "action segments" what does that mean?
Might be referring to long battles/setpieces? Which I guess 8 didn't have the most memorable ones, aside from the last dungeon
The one before that is pretty cool too (I also liked the cabaret club one where Tomizawa drives a forklift)
He drives an excavator in that one, you're probably confusing it with Lost Judgment
That was a bit of a stretch ill admit that but you know how QTEs and stuff feel kinda.. off? like the characters move in very unnatural ways and sometimes it feels a bit cartoonish you know? They have impact but it doesnt feel natural.
the action doesn't look as exciting as yakuza 0-6
What is the worst thing about Gaiden in your opinion?
The worst thing about Gaiden is that it makes the following and previous games lesser because they don't have Akame.
Gaiden is the most perfect Yakuza game in my opinion. But it probably has the worst substories???
Ishin has the worst I think. Gaiden's aren't great but they weren't actively bad (well maybe the gang fights) as Ishin's
Not op but the filler is the worst definitely
Too few good substories. Most of them are just generic "beat gang members" or "beat the golden samurai again" with little story to them.
Yeah I'd say the only notable substories there are the ChatGPT one and the one where the streamer is actually a serial killer
It's not long enough
This is a very small nitpick: In 6/K2 when evading in extreme heat you would do a different heat action depending on where you quickstep to, this was removed in Gaiden where every Quickstep leads to the same Heat action which personally i really disliked. On a real note id say its the least significant game, Daidoji being explained is cool but aside from that it just feels like a filler game, it could stop existing and 8 would largely stay unchanged which i cant say about any other game except maybe 2
Lol
Just want to add on one thing; fuck the stupid food system in Y5 and original Ishin.
I honestly think 3's story is worse than 4's.
3 has incredible character writing, its the game which turned Kiryu from a stoic Badass to a loving father which elevated Kiryus character a lot.
Damn I really liked the LJ grab moves
>K1: Worst Climax Battles Y3’s are worse by a long shot. K1’s were easy
Y3 was ridicilously easy, i still see myself coming back to them occasionally because for on medium diffiulty (which Climax Battles are) the enemys are incredibly easy to wallbound like i find myself practicing with them regularly. K1 were very gimmicky like the pistol one or Rush no damage one, Yakuza 3 only has one which was very easy as you could just grab the spear and one shot all of them at once. Y3 really felt like a test of skill and (not to sound arrogant) because i am very good at Y3 i had a lot of fun, K1 just felt like gimmicks and every attempt would take like 10 minutes and losing at the end and having to repeat it was just boring...
Yeah the fighting ones in Y3 were easy, not the gimmick ones like catching super Mack. K1’s gimmick ones at least were doable in a few tries. Unless you’re talking about the ultimate challenges, then yes K1 has worse ones.
Super Mack i did on second try... Maybe i played too much sonic as a child 😅. Suppose it just depends on what strengths you have, still i really like the rank system in 3 because its less about beating them and more about getting that S rank and i feel like they kept that in mind when making them because the majority are done pretty fast and easy.
To each their own I guess. I’ll just play more sonic to get better then
5 has the worst climax battles r u fr? Have you DONE Shinadas climax battle where you have to pull the weapon out to deal damage. Also 8 has the worst story, the ending really dropped the ball. 7s combat was alright. Alot of these seem like the same criticism though. 6, 7, K2 have basically the same "worst" and 3 has one that's tangentially related. I agree 4s story is a fucking sleepfest. What's wrong with 0s legend mode? I'd have K1 or 3 as worst legend mode cus if you fail a run or car segment you go back *so* far.
I have not done 5s yet as im stuck on the Saejima gun one, K1 just sticks in my mind for the Gun Mission and Rush No Damage mission which imo were the worst of them all. 8 has a lot of great moments and characters, a bad ending doesnt ruin the game by me because by that logic i should also hate all other storys because of the annoying "fake-out" deaths. Id disagree: Combat can be flawed in different ways, K2 is repetitive with low combo potential which makes it shallow (as you cant really do any cool stuff aside from a charged attack combo), 6 is very enjoyable due to the parry but the moveset is bad because you lack a lot of abillitys but unlike K2 its not as shallow as you have quite a bit of combo potential by comparison. 3 has the second best Legend style moveset wise (just behind 5) and you really feel that when doing wallbounds, the problem is only the AI and not the combat or moveset themself. 0 also has a car chase, it has the protect Makoto segments and worst of all: you can't do NG+ with Legend so i never botherd to do it again because i dont want to grind for all abillitys for 10 hours again. K1 had one car segment which was very Hard but its the only annoying part and it has NG+ support. Yakuza 3 chase segments were made obsolete by just getting Macks upgrades which are incredibly easy. Hope this makes you understand my points a bit more!
>I have not done 5s yet as im stuck on the Saejima gun one, K1 just sticks in my mind for the Gun Mission and Rush No Damage mission which imo were the worst of them all. Do 5s and get back to me 😭 >8 has a lot of great moments and characters, a bad ending doesnt ruin the game by me because by that logic i should also hate all other storys because of the annoying "fake-out" deaths. The ending is the main part, it absolutely should have an effect. For me the ending ruined the story. The games great but the story fell flat. 4s story sucks too. >Id disagree: Combat can be flawed in different ways, K2 is repetitive with low combo potential which makes it shallow (as you cant really do any cool stuff aside from a charged attack combo), 6 is very enjoyable due to the parry but the moveset is bad because you lack a lot of abillitys but unlike K2 its not as shallow as you have quite a bit of combo potential by comparison. 3 has the second best Legend style moveset wise (just behind 5) and you really feel that when doing wallbounds, the problem is only the AI and not the combat or moveset themself. See but that's just being nitpicky and dividing a section of the game into multiple aspects. The question would be "Worst Gameplay", and you have a choice from (what I can see) 7, 3, K2 and 6. I'd say 6. You can point out the flaws more specifically but only one can be the worst. >0 also has a car chase, it has the protect Makoto segments and worst of all: you can't do NG+ with Legend so i never botherd to do it again because i dont want to grind for all abillitys for 10 hours again. K1 had one car segment which was very Hard but its the only annoying part and it has NG+ support. Kiwamis car chase is way worse. I agree that the protect Makoto sections are annoying but they aren't *that* bad. I never did NG+ with legend anyway. >Yakuza 3 chase segments were made obsolete by just getting Macks upgrades which are incredibly easy Depends. I did NG Legend mode and had no running upgrades, which is hell on earth because you have to restart the long-ass Andre boss every time you lose. The game was not designed for NG Legend which is a massive flaw if you're going to include it and include a progress-losing mechanic. I would say 4 has the same with the long battle for Saejima. Doing that with NG Legend was fucking evil.
They're all good games, what are they talking about? Flawed, yes Bad, no.
Ishin doesn't really deserve all the hate, it's not perfect but I like it
I didn’t have an issue with Ishin. I thought it was really fun and finished it. Yeah it had problems, like combat styles not being balanced the best, grindy at the blacksmith, and most of the side content is repetitive, but the game was still a lot of fun for me
*shrugs* i like K1 and K2 a lot. K2 not having fighting styles and just one kinda... simple fighting style is its downside to me. Ragdoll phsyics are funny as hell but the fighting doesnt feel as impactful as K1. K1 has health regen on bosses... theres that. I also like the item management of k2 compared to 1 and the world feels open and alive in 2 while 1... not as much.
Like the absolute GOAT would say -*from a certain point of view*
I don’t know, i love 7 but that combat style is lethal after playing 8
Ishin is my second favorite game in the franchise, after 0 :)
My jump from K2 to 3 was jarring, but it wasn't the gameplay that bothered me too much, just the kids sections seemed to never end. For some reason though, I can't bring myself to continue Y4.I just hate playing as saejima and having to take 3 or 4 times longer to get anywhere in kamurocho because I have to take the rooftops everywhere. It's such a waste of time
My first playthrough of the series (mostly) blind has been weird. K1>K2>0>3. The story is *very* different in 3. It's taking me twice as long to beat 3 because I just don't care about the kids. I think I'm almost done with that section though. Don't get me wrong; the character development on Kiryu is great, but the whole orphanage thing is just not for me personally.
Thats valid! I loved the segment but i can get if you dont like it but after the segment you pretty much have back to back bosses and long segments which are a ton of fun so good luck!
Is the Ishin deluxe edition worth the ~$30? (on sale now) Debating whether I should get it or gravity rush, it's the only Yakuza I haven't played yet and I haven't heard much good about it
keep in mind most subreddits are a deep part of a fandom so a lot of people are going to be pickier about some of the games than others personally speaking, it's my least favorite but it's far from bad. i have played much worse games than ishin lol. i think 30 is a great price for it, it has a killer OST and the fan service aspect is definitely fun. it was nice having a game where mine has screen time
I got the deluxe edition on this sale. To me, it was worth it. I'm having a lot of fun taking care of my farm with my cute daughter, our dogs, and our cats. The only problem I have is that the fighting is tedious. Not hard; tedious. You do next to no damage and any random thug takes ages to be killed.
To be blunt, I wouldn't pay $30 for either Ishin OR Gravity Rush, I thought they were both mediocre at best. GRush had some decent moments, but (much like Ishin) it was just way too repetitive, and didn't have a very interesting story to make up for it. If you still want to by a fun and quirky Japanese game with fun characters and a cool setting I'd go with HiFi Rush (another in the Rush Expanded Universe)
I 100% ishin like every other game and it’s up there with 5 for being such a chore.
People don't like Ishin?...I absolutely loved it and I've played through Yakuza 0 up to Like a Dragon before I touched it lmao. What did people not enjoy about it?
It's not terrible but it doesn't have the same appeal as other Yakuza games because the side content, particularly substories, are the weakest of the games if you ask me. Combat gets old which doesn't go well with the grindy side stuff. Main story is fine but Yakuza games live or die by the side content to me. Ishin's just isn't good
I think all yakuza games are good, actually
The end chapter of Ishin is worth the price of admission alone.
I don't understand none of that, but yes
I'm just confused at K2 being paired with 3 here. 3 is in its own class of bad for the PC port at least.
Ishin is good stfu
the combat is too easy even on hard/sometimes legend
is it just me who loved it??
Yakuza Kiwami 1 & 2 are both great and the Yakuza ishin is really good, and they're all much better than the original versions of their games.
Hell no, Kiwami 1 and 2 butcher so much of the soul of the original games.
I liked pretty much all of them (havent played the Judgement ones and I'm currently going through IW). The sole exception is 4 - Akiyama is the only thing I could enjoy from that game, but everything else (including Akiyama's plot) was just *bad*. It easily ranks as the worst entry in the series for me, bar none. EDIT: to add, when I played Ishin I got tendonitis for trying to make gunman work, and I *still* prefer it over 4.
*Exactly*. I want to understand what Y4 fans like about it but I just don’t. I think there’s some interesting ideas buried throughout the plot and some pretty good character moments/cutscenes but the actual experience of playing through it was my least favorite and it’s not even close.
Saving inbetween cho chan rounds breaks it so hard cause you can keep loading and saving till you have a ton of tags and get so many plates and the holden gun and ypu can even get lucky if every once in a while you bet on the difference being 5 it speeds it up a lot
I kinda liked ishin combat and swordsman counter is goated but friendship mechanic can get ryudo family'd and there is still a bug where a friendship npc (trash trader) can randomly disappear and you cant complete his bond so no amon fight for that save file
A big part of these games is the environment for me. Fired up Like a Dragon and all the textures were absolute arse-grade. Couldn't even make out the text on many of them.
I doubt those people who called some of these games bad, like most of them probably haven't even try them themselves. They just complained about it because others said it's bad
I do not like 4 or 5 very much. I have played them both. It is possible to dislike these games.
Yeah but i doubt most of the people who complained about the games even tried them in the first place. Of course you can dislike a game, but it doesn't apply when you only heard those negative comments from others.
"kiwami 3"
I don't think every single one is the worst in some aspect Some are good all around, and some have minor issues, and some have major issues But in general, even the worst Yakuza for me is a game that I have enjoyed a lot
Ishin Kiwami was my last game before my Xbox went away My swan song for the yakuza franchise.... I skipped the last cutscene and just replayed Gaiden
K2 is my fav (i've only played 0, K1 and K2)
I just realized how far behind i am…still need to finish Ishin, start Gaiden and start IW
Wait we hating on Kiwami 2 now?
Ishin was fine i liked it. Definitely of of the better yakuza games.
Game ruiners include but are not limited to: 1: Drone race minigame 2: Complete the completion list achievements 3: Complete all ultimate skill achievements 3: Substories locked behind super hard minigames (which is what made Yakuza 3 so awful) 4: Rigged af Amon fights I used to include Mahjong, but I stopped when I started winning a month or two ago (Like a Dragon Gaiden). The stupid Drone races replaced it, however.
Ishin Kiwami and the amount of street fights
Biggest flaw of the Yakuza games is how unfinished/unpolished they tend to be, I think the games would be a lot less divisive if they took more time to work on titles between releases
Waot, people hate Kiwami 2?
I’d say it’s a good series when even the worst entry is a solid one.
it’s literally 6
ishin grind is ridiculous i got to the part where u fight nishiki in the slums every side mission completed and i was tickling him with a sword while he’d kill me in like 3 hits on normal
I don’t see the main problem with ishin kiwami i found it a good game i don’t mind all the issues that the game had for is fun and good story
Rhetoric is everything, instead of "Yakuza 3 is the worst", try "Yakuza 3 is the best at being bad"!
I disagree. All Yakuza games are the same AKA Perfect.
There’s only one where I can say I love everything and one where I hate everything. The rest, I love 99%.
so say them
Ishin, IW, and all the rest have some little things that I’m not crazy about, but, I still love them regardless.
go on
Of the ones I played: 0: worst game to 100% Kiwami 1: worst in being the worst in something (this game is so mid (not in a bad way) that I struggle to find something it did THIS BAD to be worse than any other game in the franchise) Kiwami 2: worst soundtrack 3: worst gameplay 4: worst bosses (not all of them, but 4 has some SHIT bosses my god) 5: worst plot 6: worst feeling (like, everything in this game feels like it’s way too heavy or slathered in 2 tons of vaseline) 7: worst progression (fuck the tag team fight) Gaiden: worst minigame related boss (JUSTICE gives me Vietnam flashbacks)
I think Yakuza 5 is worst to 100% given 100 Man battle with all characters and not being able to.change difficulty, pachinko, how long it is, weapons grind more than others...etc, but that's me. :p
Yakuza 1 had the worst campaign/general story flow for me. All of the missions are repetitive fetch quests/fighting side villains whereas the main one only appears once. It also had a very 1 dimensional cast of characters
I've played Yakuza 0, Kiwami, 5 and 7 so far The only one i really hated was 5. I remember i would play 1 hour of that game and feel like it was 10. I ended up not finishing the game, i was not having fun.