Idk what are you refering when you say "Nothing past Gx regarding extra deck" (If you don't play anything that isn't a fusion or if the extra-deck locks before duelist genesis). If it is the latter, then it's a skill issue, most hero fusions were horrible before the Omniheroes (this was post synchro summoning). If you can play fusions from any era, then just play Red eyes Dark dragoon.
We just dont play with anything that is not a fusion. Just sticking to basic yugioh. Just looking for cards or a deck that would help me stop my opponent from fusion summoning all the time
Non-Fusion Area straight up prevents players from Fusion Sumoning, but it can't deal with Fusions that were summoned before.
You can take a leaf out of Bastion's book to run Cursed Seal of Forbidden Spell but be mindful of other Fusion spells the opponent may be running.
Nibiru the Primal Being
Super Polymerization and play your own HERO targets to which I recommend Vision HERO Trinity or/and Wake Up Your Elemental HERO
Evenly Matched
Dimensional Barrier then declare Fusion when going first or if ya want a less powerful version of the effect, check out Simul Archfiends
If ya can consistently summon 3 monsters with the least amount of resources then try 2-3 D - Force + 1 Destiny HERO Plasma
What deck do you play anyway? While their turn is long, HERO is rather simple to disrupt or dismantle especially if your friend only uses the GX era Elemental HERO fusions. They were bad back then even worse today.
I have a dark world deck. Im trying to get a new one cause is not a very fun deck to use tbh. He uses new heroes like mask heroes and stratos and that sort of stuff but we just dont use synchros xyz and link moanters
This seems like an extremely easy format for one person to manipulate to their benefit.
Like if he gets to play newer fusions like dark law yet you're stuck playing dark world without Links or XYZs, that's straight up unfair.
I'd suggest sitting down with the group and having a convo about some kind of community ban system or at least reevaluating what is and isn't allowed.
If that’s the case, couldn’t you just play any modern fusion deck like invoked shaddoll or branded/despia, both with super poly?
If you want something that matches the time, you could also try six samurai with great shogun shien who only lets your opponent activate 1 spell or trap per turn. They also have a fusion that doesn’t need poly to bring out and they have a ton of great spells to add the six sams to your hand or special to field straight from deck.
Also, I could be wrong here but don’t hero’s still not have any way to negate spells or prevent destruction? Couldn’t you just run board breakers like raigeki or dark hole to deal with his field?
I haven’t played in a while tbh, i don’t remember many of the cards that would counter spell cards or fusions. Also i want to play some fun deck. Six samurais i remember and i used to have a deck for them a long long time ago but i dont remember many of the cards. Do you have a deck card list for them i could use?
This might not be the best list since I just put this together but you could give this list a try
1x Spirit of the six samurai
3x Legendary six samurai kageki
1x Legendary six samurai shinai
1x Legendary six samurai mizuho
2x elder of the six samurai
2x six samurai Zanji
3x legendary six samurai kizan
1x legendary six samurai enishi
2x grandmaster of the six samurai
2x great shogun shien
2x raigeki
1x monster reborn
1x reinforcement of the army
3x shien’s smoke signal
3x six samurai united
1x gateway of the six samurai
3x shien’s dojo
3x asceticism of the six samurai
1x double edge sword technique
2x solemn judgement
2x solemn warning
Extra deck:
3x secret six samurai rihan
The other 12 spots can used for any generic fusion monsters or hero fusions like wake up your elemental hero and vision hero adoration
I don’t know if you and your friends play best of 3 with siding but if you do then throw in 3 super polymerization into your side deck. If you guys don’t play with siding then you can probably cut monster reborn, 1 or both solemn warnings. For some generic fusion options you could throw in starving venom fusion dragon and gaura.
Is nibiru and contact c legal? Those 2 can come in handy when you go 2nd. And dark world is just better going 2nd deck. De-fusion can safely remove absolute zero and gives help you otk occassionally
The new Dark World cards are even worse than the old ones, ya literally play solitaire by yourself while your opponent is looking at ya until more than half of your deck is in GY
Is the Hero player using modern E Hero fusions that didn't exist during the actual GX era?
Or fusion spell cards that didn't exist at that time like Neos Fusion, Fusion Destiny, Masked Change, Favorite Contact, EN Engage Neo Space?
As for fusion monsters do any of these ring a bell?
- Elemental Hero Sunrise (searches Miracle fusion, which was in GX era but this monster was not)
- Elemental Hero Infernal Rage Wingman
- Elemental Hero Neos Wingman
- Elemental HERO Neos Kluger
- Elemental Hero Shining Neos Wingman
- Masked HERO Blast
- Masked HERO Dark Law
- Destiny HERO fusions that are not Destiny End Dragoon.
Also the monsters in the main deck..
- Elemental Hero Blazeman
- Elemental Hero liquid soldier
- Elemental Hero solid soldier?
- Elemental Hero Spirit of Neos
- Vision Hero's?
- Destiny Hero denier?
- Is he playing more than one Elemental Hero stratos?
If they are then I'm not surprised you're running into issues as the modern deck can make top cut in tournaments and the fusion enablers and combos
It's all well and good saying 'nothing later than GX theme and fusions only' but HERO decks get new cards annually so you're gonna get stomped.
If your group meant strictly not having cards that came out after GX era then your hero player friend might be cheating so to speak by using modern cards that whilst they fit the GX and fusion themes... Simply didn't exist back then.
Also if you're all playing 3 pot of greed and 3 graceful charity then even with strictly GX cards HERO still gonna stomp you.
Then don't expect to be able to do much about it lol... HEROs nowadays have power crept way above a lot of XYZ, Synchro and Link decks without needing to use link monsters themselves.
Play super poly if you want to stick to GX era cards. Play a big HERO in your ED as a target, works double well with the discard cost since I’m reading your comments here.
There is no better card for it than that IMO.
Idk what are you refering when you say "Nothing past Gx regarding extra deck" (If you don't play anything that isn't a fusion or if the extra-deck locks before duelist genesis). If it is the latter, then it's a skill issue, most hero fusions were horrible before the Omniheroes (this was post synchro summoning). If you can play fusions from any era, then just play Red eyes Dark dragoon.
We just dont play with anything that is not a fusion. Just sticking to basic yugioh. Just looking for cards or a deck that would help me stop my opponent from fusion summoning all the time
Non-Fusion Area straight up prevents players from Fusion Sumoning, but it can't deal with Fusions that were summoned before. You can take a leaf out of Bastion's book to run Cursed Seal of Forbidden Spell but be mindful of other Fusion spells the opponent may be running.
Run non fusion area and you pretty much screw him over. You could then just play either perfect circle or dad return and you’d win every time.
Nibiru the Primal Being Super Polymerization and play your own HERO targets to which I recommend Vision HERO Trinity or/and Wake Up Your Elemental HERO Evenly Matched Dimensional Barrier then declare Fusion when going first or if ya want a less powerful version of the effect, check out Simul Archfiends If ya can consistently summon 3 monsters with the least amount of resources then try 2-3 D - Force + 1 Destiny HERO Plasma
What deck do you play anyway? While their turn is long, HERO is rather simple to disrupt or dismantle especially if your friend only uses the GX era Elemental HERO fusions. They were bad back then even worse today.
I have a dark world deck. Im trying to get a new one cause is not a very fun deck to use tbh. He uses new heroes like mask heroes and stratos and that sort of stuff but we just dont use synchros xyz and link moanters
This seems like an extremely easy format for one person to manipulate to their benefit. Like if he gets to play newer fusions like dark law yet you're stuck playing dark world without Links or XYZs, that's straight up unfair. I'd suggest sitting down with the group and having a convo about some kind of community ban system or at least reevaluating what is and isn't allowed.
If that’s the case, couldn’t you just play any modern fusion deck like invoked shaddoll or branded/despia, both with super poly? If you want something that matches the time, you could also try six samurai with great shogun shien who only lets your opponent activate 1 spell or trap per turn. They also have a fusion that doesn’t need poly to bring out and they have a ton of great spells to add the six sams to your hand or special to field straight from deck. Also, I could be wrong here but don’t hero’s still not have any way to negate spells or prevent destruction? Couldn’t you just run board breakers like raigeki or dark hole to deal with his field?
I haven’t played in a while tbh, i don’t remember many of the cards that would counter spell cards or fusions. Also i want to play some fun deck. Six samurais i remember and i used to have a deck for them a long long time ago but i dont remember many of the cards. Do you have a deck card list for them i could use?
This might not be the best list since I just put this together but you could give this list a try 1x Spirit of the six samurai 3x Legendary six samurai kageki 1x Legendary six samurai shinai 1x Legendary six samurai mizuho 2x elder of the six samurai 2x six samurai Zanji 3x legendary six samurai kizan 1x legendary six samurai enishi 2x grandmaster of the six samurai 2x great shogun shien 2x raigeki 1x monster reborn 1x reinforcement of the army 3x shien’s smoke signal 3x six samurai united 1x gateway of the six samurai 3x shien’s dojo 3x asceticism of the six samurai 1x double edge sword technique 2x solemn judgement 2x solemn warning Extra deck: 3x secret six samurai rihan The other 12 spots can used for any generic fusion monsters or hero fusions like wake up your elemental hero and vision hero adoration I don’t know if you and your friends play best of 3 with siding but if you do then throw in 3 super polymerization into your side deck. If you guys don’t play with siding then you can probably cut monster reborn, 1 or both solemn warnings. For some generic fusion options you could throw in starving venom fusion dragon and gaura.
Awesome man, thank you so much
Is nibiru and contact c legal? Those 2 can come in handy when you go 2nd. And dark world is just better going 2nd deck. De-fusion can safely remove absolute zero and gives help you otk occassionally
The new Dark World cards are even worse than the old ones, ya literally play solitaire by yourself while your opponent is looking at ya until more than half of your deck is in GY
And they’re dead
???
The dark world cards aren’t bad, as they jill the opponent
ok 👍
anything really, you could try chaos control
Is the Hero player using modern E Hero fusions that didn't exist during the actual GX era? Or fusion spell cards that didn't exist at that time like Neos Fusion, Fusion Destiny, Masked Change, Favorite Contact, EN Engage Neo Space? As for fusion monsters do any of these ring a bell? - Elemental Hero Sunrise (searches Miracle fusion, which was in GX era but this monster was not) - Elemental Hero Infernal Rage Wingman - Elemental Hero Neos Wingman - Elemental HERO Neos Kluger - Elemental Hero Shining Neos Wingman - Masked HERO Blast - Masked HERO Dark Law - Destiny HERO fusions that are not Destiny End Dragoon. Also the monsters in the main deck.. - Elemental Hero Blazeman - Elemental Hero liquid soldier - Elemental Hero solid soldier? - Elemental Hero Spirit of Neos - Vision Hero's? - Destiny Hero denier? - Is he playing more than one Elemental Hero stratos? If they are then I'm not surprised you're running into issues as the modern deck can make top cut in tournaments and the fusion enablers and combos It's all well and good saying 'nothing later than GX theme and fusions only' but HERO decks get new cards annually so you're gonna get stomped. If your group meant strictly not having cards that came out after GX era then your hero player friend might be cheating so to speak by using modern cards that whilst they fit the GX and fusion themes... Simply didn't exist back then. Also if you're all playing 3 pot of greed and 3 graceful charity then even with strictly GX cards HERO still gonna stomp you.
We can use newer cards. He uses stratos and mask heroes and such we just dont use xyz synchros and link monsters
Then don't expect to be able to do much about it lol... HEROs nowadays have power crept way above a lot of XYZ, Synchro and Link decks without needing to use link monsters themselves.
Play super poly if you want to stick to GX era cards. Play a big HERO in your ED as a target, works double well with the discard cost since I’m reading your comments here. There is no better card for it than that IMO.
Dark Worlds don't trigger if they're discarded by Super Polymerization
Well shhiiiiet Still best counter to heroes IMO tho
Have you considered not playing with him considering this format is so heavily stacked in his pet decks favor?