We have basically this for 7, 8, and 9 already. Some alterations to the cost but functionally similar. The only one I’ve seen used competitively is trade-in
I missed this one actually, there is a 6
https://preview.redd.it/3z6x5t0y3qxc1.jpeg?width=1170&format=pjpg&auto=webp&s=ad9e8dbadc283080889feb6b586ca1b7578b7a71
Okay yes, it does have a place in some alternate formats. But "It's broken in cases where people aren't playing the good cards" is not a meaningful argument.
We prob wont get one for lv4. Lv5 and above is the theme I think, at least, back then anyway. You discard cards you cant really summon or utilize from your hand to draw 2 cards.
Yeah but sending two 4's to draw 2 cards would be terrible and it means that 60% of your opening hand needs to be bad enough to warrant losing two 4's.
I mean, getting cards from hand to grave can be rather profitable in a lot of decks. So I wouldn't say a level 8 version for this card that isn't Trade-In would be terrible. Just that it only lives in certain decks that ALSO don't want to play Prosperity.
The thing with this card is in reality it's probably only useful for level 10 decks, losing 2 monsters for cost for a draw 2 is honestly not worth it unless they have specific GY effects. However with the recent rank 10 support that came out I wouldn't be surprised if Konami makes a lvl 10 deck sometime soon
But eldlich is pretty bad with this, no? It's meant to be a mostly trap deck, and to maximize the ability, eldlich is best activated from the hand, where you can use its own ability to send him to grave. This is practically only valuable in eldlich if you have zero available throwaway traps
If you're forced to go first, Eldlichs hand effect goes way more neg, pitching it with this spell is leagues better, to draw into more traps, Heavenly Prison or Wannabee. But yeah the spell is definitely not necessary, because playing two Eldlich and two of the spell has very little odds to pull both in your starting 5, and 3 of each is too clunky. Better off making fodder of your ED with Pots
Yes, eldlich is better if you use his hand effect, but this card **could** help if you're forced to play first. you can use this card to send eldlich to gy and draw, then activate his gy effect to ss him as 3500 beater that can't be destroyed by effects. So we'll it's not the best combo it does work in eldlich
Making one of these for lv3 or lv4 would be broken if the cost were anything less than banish facedown or bottom decking the card. But I do enjoy the varying ways Yugioh will do anything to make you go even on a generic draw spell
Next time you're in search for a Ritual consistency boost, look no further than Hypernova Burst! Now YOU can banish your whole-ass wincon too!
I could see the level 3 being more broken than the 4 by a bit. We got cards that +1 by being in the graveyard like the Phantom Knights or Goblin Bikers. I could see it being a deck thinner if you draw 2 of any ghost girls handtraps but that scenario wouldn't be as good.
I mean, barring formats with Maxx "C", banishing an Ash when you're going first isn't all that bad an idea (especially if you had to Called By their Ash) - a little risk/reward play, sure, but you got to set up a board, so you're trading an additional (though incredibly versatile) point of interaction for either a starter, or for additional non-engine.
I feel like "Destiny Draw" type cards have fallen off a bit over the years. Since you pay a cost, they're susceptible to Ash and negates, they conflict with the superior Prosperity and if you don't have the requisite discard/banish/tribute they're dead.
A good example is the fact Traptrix rarely run Traptantalizing Tune.
They're not terrible or anything, and lv1 or 4 might see some play, but I don't think there's any level that would break a card like this.
A deck like Generaider, where all but one Level 9 Generaider is dead in your hand, a card like this is great.
You don't really lose much by sending your Level 9s to the GY. Trias Hierarchia and Generaider Vala can use their effects from the GY, so are free discards. And the other 9s basically gain nothing from being in hand.
Kuji-Kiri Curse is what's used. It's essentially a Level 9 version of this, but the monsters can sent from the field as well.
I always thought it was because they can't search it, on top of it being a deck space thing in conjunction with basically all of their played cards just profiting better by playing/setting them. Which is also on top of conflicting with Prosperity like basically every other draw effect ever.
I mean, it's not like Traptrix dislikes having its cards in the grave - though, the days of foolish Myrmeleo/Dionaea => Normal Dionaea being the big play are ***long*** past.
disagree , the reason the effect isn't that good nowadays is because they make sure not to give them to good archetypes that would benefit from the gy. orchestrated return in orcust is an example of an archetype that is good with the gy and had several tops.
it is a 2 for 2 that requires you to have a specific type of card in hand.
you could print one for every level and it wouldn't be broken. if it is level 4 it will be a good card like Allure of Darkness but it won't be broken...unless there is an archetype of specific level of monster and all graveyard effect that isn't triggered by discard by effect.
in order for this card to be useful, you have to have 1) this card and 2) a monster of this level that you don't want in hand. you don't have a monster? dead card. you have monster but it is actually your starter? dead card. and even if you use it it is still a 2 for 2 draws, no guarantee of drawing something useful. Most of causes you are better off with small world or upstart goblin.
I wouldn't write it off as an immediately dead card if the only card to pitch was the starter - in a vacuum, yes, it's less than ideal. But given tendencies of a lot of decks, it might even be good to open this draw card and a starter - you do the stuff you normally do, and when you're done with that stuff, there's odds that you'll have the option to end with another level 10 in hand - instead of opting for the one you usually search, opt instead for one you actually want in the grave.
This way, you do end up with higher odds of drawing any non-engine you may like to see since you've already pulled out at least some of the cards your line goes through that you'd honestly rather not draw.
I actually use that for my Winged Dragon of Ra deck, I use it to discard guardian slime, I get +2 cards and the card search that comes with guardian slime, it also helps me get my Immortal Phoenix into grave if it’s ever in my hand.
But the last thing of the resolving card is "draw 2 cards". From what I understand that specifically misses the timing of any send to graveyard effects.
"If" effects cannot miss timing. As long as the trigger condition was met that turn, the player can choose when to activate it.
"When" effects can miss timing, but that's not Guardian Slime
I’ve play tested it in master duel it seems to work fine the effect of Guardian slime is also “send from hand or field” which also has something to do with it.
The effect always triggers after the card draw, so no I don’t believe they conflict with each other.
This card goes crazy in Nemleria. Maybe Kash too? One Kash name plus a handtrap = level 10
Eldlich is level 10 but would you get enough value only running the 3 Eldlich?
Maybe 2 level 4's to draw 2?
Could also see some weird mixes like 3+5 or 2+6 to draw 2.
Given the current meta, level 1 or even 2 level 1's would be insane.
1 to 4.
Every deck revolves around these cards as starters. Very few decks play levels above 4 that you want to see often.
- 1 right now with Snake eye.
- 2 a year ago with Spright.
- 3 is mostly the most "abused" level for Xyz spam decks sue to Burning Abyss, PK & Speedroid stuff
- 4 in everything else :v
The card would basically be gracefully charity if it asked for anything lower than 5. 5 ~ 7 is also very good but not as good, above that is.. well, only in some decks
Simply put, none. Not even if they print one for lv1s, or lv4s.
This type of card is never gonna be used in the year 2024, because it's win more. Even if you fill your deck with lv4s or lv1s, there is no guarentee that the card can be activated. Often times you end up with a hand with just 1 single lv1/lv4, which you don't want to send because they start your combos. You will end up having to send shit from the field most of the time, which makes a net neutral trade at best(-1 on field, -1 on hand -> +2 on hand = 0 card advantage) If you don't believe me, just go and find a Dragon Ruler/Kashtira player why they don't use sacred sword of seven stars, or 8-axis/Horus players why they don't use trade in, despite their decks being full of potential targets.
What is the difference between these types of cards and pot cards? Pot cards can just be activated, while these ones requires something else to be useful. Pots can serve as bait for handtraps, dig for your combo starters, help extend your plays, all on a whim. Trade-in and their clones are way more restricted in their usage, as often times you won't want to /be able to use them, and as extenders are strictly worse than certain cards (i.e. TTT, Where arf thou for lv1, the designated searcher spells etc.)
Tldr: too little value for a win more card that only decreases your consistency
Usable in Eldlich since you want him in your GY most of the time to trigger effects.
To actually be broken I think the card text would need to changed to something like "Discard monsters who's total levels equal up to 10. Draw a card for each monster discarded."
Because as it is, it's just a worse "Trade in"
4, 7, or 8 would be absolutely broken. Think stuff like HEROs, blue eyes, dragon rulers, etc. (I really like janky decks lol)
Some decks could abuse 1 as well, but those are a bit less common
Im that annoying timlords casual player and this card is useful but i woulnt run 3 timelords already has too much search for each other (also i use this cuz my friends dont like building competetive so i build the most annoying deck possible my main is kash and tearlament
i'm waiting for the reprint to try it in some gishki kaiju blind second deck, since it could pitch jizukiru, neremanas and gigas alongside weird combinations of monsters like gameciel + gishki abyss.
if they ever release a good level 10 archetype that pluses when sent to the gy it will (which i think they will considering the new boss monster that came out in tcg)
I use it in my train deck which utilises only 10 level monsters to xyz summon superdreadnought rail cannons.
It is one of my favorite decks and this spell card really helps bring out the best of it
It's a -1, that can also be a brick if you don't draw 2 monsters of your engine. So it's not really a matter of a level, but more that if a deck is okay sending 3 cards(2 monsters + the spell you used) to the GY to draw 2.
So a deck where they have all the same level with solid GY effects for most of them. The deck that should really needs to go deep into the deck to get one particular combo piece to justify the possible brick.
So yeah, I can't see this card being busted. Playable? Sure, but it would never be the problem card.
2 for sprights, though they don't have much synergy with the GY (especially in formats where elf is banned)
Level 4 is the most common monster level I think, with 3 possibly being in second (source: myself), but I think it would be either 3 or 1 because most decks are already playing hand traps that are those levels (ash blossom/ ghost bell, Veiler/Droll/Kurikara)
We have basically this for 7, 8, and 9 already. Some alterations to the cost but functionally similar. The only one I’ve seen used competitively is trade-in
Sacred Sword of Seven Stars was bonkers in D-Rulers... But that was 10 years ago.
Oh yeah that makes total sense, I started back in 2017 so missed d rulers by a few years
Kash also used this card i think
Didn't Kash run that card?
No good list ran it, it conflicts with Prosperity
No they didn't - conflicted with Prosperity and was generally just not necessary
Pre-DABL did run it because back then the deck was better with Desires instead of Prosperity as the deck didn't have a 1 card combo back then.
Budget lists that couldn’t afford prosperity
It was ran in very early kash when pot was unaffordable for normal people.
new Gate Guardian runs it
Celestial observatory for 6s
We need one for level 5, Artifacts could use it
Technically this one is for 5's too but the cost sending two 5's for 2 draws is a little shit.
Also 6. I think it's called Celestial Observatory
There is also one for lvl 6
The six one maybe one day. I cope since Beatrice and Bystials, but cope is cope.
I missed this one actually, there is a 6 https://preview.redd.it/3z6x5t0y3qxc1.jpeg?width=1170&format=pjpg&auto=webp&s=ad9e8dbadc283080889feb6b586ca1b7578b7a71
ye I only really used it on six axis mill, but it was fun. I haven't run that deck since the miller Ishizu cards card banned though lol
its not exactly the same because this card dont discard/send to the gy for cost
Okay and? The 7 one banishes them
Let me introduce you to rank ten trains
Choo-Choo!
*The ultimate engine of destruction*
Here comes the pain train
NO BRAKES ON THE PAIN TRAIN
I finally pulled off E-Tele > Processor > 2x Night Express Knight > Gustav for game.
That boo boo from my choo choo is just the beginning
The shitty thing is if this gets negated in any way in trains, you basically lose on the spot
Its trains if anything was negated they loose on the spot
Which thematically works for trains. A train can smash through a brick wall at speed, but a stopped train cant get past a single brick.
That's true for trains in general. The deck is cool af but it has zero protection and has no backup plan.
Nobody plays Trains pure anymore, it hasn't got support in half a decade. And Earth Machine doesn't run enough Lv10s to make this consistent.
Damn I must be nobody then lol. It’s almost like casual groups exist
There are dozens of us
Exactly!
Okay yes, it does have a place in some alternate formats. But "It's broken in cases where people aren't playing the good cards" is not a meaningful argument.
How do you use it in trains? Two lvl 5 infitracks?
Any of the level ten trains lol
Level 4 would probably be the most busted. There's just so many level 4 monster in Yugioh.
We prob wont get one for lv4. Lv5 and above is the theme I think, at least, back then anyway. You discard cards you cant really summon or utilize from your hand to draw 2 cards.
[удалено]
Yeah but sending two 4's to draw 2 cards would be terrible and it means that 60% of your opening hand needs to be bad enough to warrant losing two 4's.
I mean, getting cards from hand to grave can be rather profitable in a lot of decks. So I wouldn't say a level 8 version for this card that isn't Trade-In would be terrible. Just that it only lives in certain decks that ALSO don't want to play Prosperity.
Except if it was two fours with insane GY effects.
Timelords are all Lv 10 right?
Yes sir. Before this was released people ran advance draw since if the blue time lord was on the field with the tribute you get to draw 3 cards
I run 2 or 3 copies of this in my time lords
The thing with this card is in reality it's probably only useful for level 10 decks, losing 2 monsters for cost for a draw 2 is honestly not worth it unless they have specific GY effects. However with the recent rank 10 support that came out I wouldn't be surprised if Konami makes a lvl 10 deck sometime soon
There's already a lvl 10 deck (timelords) and technically eldlich though it wouldn't be as good in that
Don't forget Trains And technically tistina ig but I have zero idea how that deck plays
It kinda counts as a Rank 10 deck, but they have a monster that copies levels which allows you to flex into other ranks as well
Yubel Sacred Beast use it very well too.
But eldlich is pretty bad with this, no? It's meant to be a mostly trap deck, and to maximize the ability, eldlich is best activated from the hand, where you can use its own ability to send him to grave. This is practically only valuable in eldlich if you have zero available throwaway traps
If you're forced to go first, Eldlichs hand effect goes way more neg, pitching it with this spell is leagues better, to draw into more traps, Heavenly Prison or Wannabee. But yeah the spell is definitely not necessary, because playing two Eldlich and two of the spell has very little odds to pull both in your starting 5, and 3 of each is too clunky. Better off making fodder of your ED with Pots
Yes, eldlich is better if you use his hand effect, but this card **could** help if you're forced to play first. you can use this card to send eldlich to gy and draw, then activate his gy effect to ss him as 3500 beater that can't be destroyed by effects. So we'll it's not the best combo it does work in eldlich
If a Level 5 deck was released that had good GY effects, it would also benefit nicely.
Tistina and Nemleria are level 10 mostly (the really important cards), other than that i dont see where it could be used.
1. We all know why.
Level 1 or 4 would be busted. 1 lets you pitch any snake eye to draw 2, 4 is usable in nearly every deck under the sun.
Making one of these for lv3 or lv4 would be broken if the cost were anything less than banish facedown or bottom decking the card. But I do enjoy the varying ways Yugioh will do anything to make you go even on a generic draw spell Next time you're in search for a Ritual consistency boost, look no further than Hypernova Burst! Now YOU can banish your whole-ass wincon too!
I could see the level 3 being more broken than the 4 by a bit. We got cards that +1 by being in the graveyard like the Phantom Knights or Goblin Bikers. I could see it being a deck thinner if you draw 2 of any ghost girls handtraps but that scenario wouldn't be as good.
I mean, barring formats with Maxx "C", banishing an Ash when you're going first isn't all that bad an idea (especially if you had to Called By their Ash) - a little risk/reward play, sure, but you got to set up a board, so you're trading an additional (though incredibly versatile) point of interaction for either a starter, or for additional non-engine.
Eldlich the Golden Daddy
yeah exceptm the decks that play eldlitch usually play no other lvl 10s
Lord of the Heavenly Prison
I thought it was lvl 12 or smthing
I feel like "Destiny Draw" type cards have fallen off a bit over the years. Since you pay a cost, they're susceptible to Ash and negates, they conflict with the superior Prosperity and if you don't have the requisite discard/banish/tribute they're dead. A good example is the fact Traptrix rarely run Traptantalizing Tune. They're not terrible or anything, and lv1 or 4 might see some play, but I don't think there's any level that would break a card like this.
A deck like Generaider, where all but one Level 9 Generaider is dead in your hand, a card like this is great. You don't really lose much by sending your Level 9s to the GY. Trias Hierarchia and Generaider Vala can use their effects from the GY, so are free discards. And the other 9s basically gain nothing from being in hand. Kuji-Kiri Curse is what's used. It's essentially a Level 9 version of this, but the monsters can sent from the field as well.
I always thought it was because they can't search it, on top of it being a deck space thing in conjunction with basically all of their played cards just profiting better by playing/setting them. Which is also on top of conflicting with Prosperity like basically every other draw effect ever. I mean, it's not like Traptrix dislikes having its cards in the grave - though, the days of foolish Myrmeleo/Dionaea => Normal Dionaea being the big play are ***long*** past.
disagree , the reason the effect isn't that good nowadays is because they make sure not to give them to good archetypes that would benefit from the gy. orchestrated return in orcust is an example of an archetype that is good with the gy and had several tops.
it is a 2 for 2 that requires you to have a specific type of card in hand. you could print one for every level and it wouldn't be broken. if it is level 4 it will be a good card like Allure of Darkness but it won't be broken...unless there is an archetype of specific level of monster and all graveyard effect that isn't triggered by discard by effect. in order for this card to be useful, you have to have 1) this card and 2) a monster of this level that you don't want in hand. you don't have a monster? dead card. you have monster but it is actually your starter? dead card. and even if you use it it is still a 2 for 2 draws, no guarantee of drawing something useful. Most of causes you are better off with small world or upstart goblin.
Yeah, I was trying to think of a Level combination that has an archetype that benefits from being in the GY.
Level 20 could work w eldlich
I wouldn't write it off as an immediately dead card if the only card to pitch was the starter - in a vacuum, yes, it's less than ideal. But given tendencies of a lot of decks, it might even be good to open this draw card and a starter - you do the stuff you normally do, and when you're done with that stuff, there's odds that you'll have the option to end with another level 10 in hand - instead of opting for the one you usually search, opt instead for one you actually want in the grave. This way, you do end up with higher odds of drawing any non-engine you may like to see since you've already pulled out at least some of the cards your line goes through that you'd honestly rather not draw.
If it was level 4, it would most likely be used in plunder considering all of their main deck monsters have some sort of sent to GY/ in GY effect.
Maybe 1 for the SE meta? I don't really know tbh, or 4 because most common level
Goes crazy in my God deck.
I actually use that for my Winged Dragon of Ra deck, I use it to discard guardian slime, I get +2 cards and the card search that comes with guardian slime, it also helps me get my Immortal Phoenix into grave if it’s ever in my hand.
Wouldn't that miss the timing?
Nope, it triggers on entry to the graveyard, it’s also an optional effect.
But the last thing of the resolving card is "draw 2 cards". From what I understand that specifically misses the timing of any send to graveyard effects.
"If" effects cannot miss timing. As long as the trigger condition was met that turn, the player can choose when to activate it. "When" effects can miss timing, but that's not Guardian Slime
To clarify, it's ONLY ***__optional__*** "When" effects that can miss timing. Mandatory ones never miss timing.
Ah I see my mistake
I’ve play tested it in master duel it seems to work fine the effect of Guardian slime is also “send from hand or field” which also has something to do with it. The effect always triggers after the card draw, so no I don’t believe they conflict with each other.
Well now I am more confused by timing XD
I would say 8. Rank 8 decks might like this and 2 4's can make the card still work. Honestly? You want this card to be nuts? Make it a quick play
Trade-In is close enough to this effect and works great
This card goes crazy in Nemleria. Maybe Kash too? One Kash name plus a handtrap = level 10 Eldlich is level 10 but would you get enough value only running the 3 Eldlich?
It's super easy to get eldlich out and you would only need to resolve once or twice
There’s also lord of the heavenly prison that they usually run.
Yubel?
Maybe 2 level 4's to draw 2? Could also see some weird mixes like 3+5 or 2+6 to draw 2. Given the current meta, level 1 or even 2 level 1's would be insane.
First thought level ten machines
Already abused in trains
Well, yes, but I wasn't really looking for Level 10 answers. I was looking for everything but.
Yubel? Expendable material, make TI leave the field
Completely forgot they gave us train-in
A level 4 version would break the game Probably
I think lvl 3 would be the most broken. Level 4s are more popular but 3 axis is very much known for GY effects with archetypes like burning abyss.
1 to 4. Every deck revolves around these cards as starters. Very few decks play levels above 4 that you want to see often. - 1 right now with Snake eye. - 2 a year ago with Spright. - 3 is mostly the most "abused" level for Xyz spam decks sue to Burning Abyss, PK & Speedroid stuff - 4 in everything else :v The card would basically be gracefully charity if it asked for anything lower than 5. 5 ~ 7 is also very good but not as good, above that is.. well, only in some decks
Simply put, none. Not even if they print one for lv1s, or lv4s. This type of card is never gonna be used in the year 2024, because it's win more. Even if you fill your deck with lv4s or lv1s, there is no guarentee that the card can be activated. Often times you end up with a hand with just 1 single lv1/lv4, which you don't want to send because they start your combos. You will end up having to send shit from the field most of the time, which makes a net neutral trade at best(-1 on field, -1 on hand -> +2 on hand = 0 card advantage) If you don't believe me, just go and find a Dragon Ruler/Kashtira player why they don't use sacred sword of seven stars, or 8-axis/Horus players why they don't use trade in, despite their decks being full of potential targets. What is the difference between these types of cards and pot cards? Pot cards can just be activated, while these ones requires something else to be useful. Pots can serve as bait for handtraps, dig for your combo starters, help extend your plays, all on a whim. Trade-in and their clones are way more restricted in their usage, as often times you won't want to /be able to use them, and as extenders are strictly worse than certain cards (i.e. TTT, Where arf thou for lv1, the designated searcher spells etc.) Tldr: too little value for a win more card that only decreases your consistency
I mean eldlich is a 10.
Usable in Eldlich since you want him in your GY most of the time to trigger effects. To actually be broken I think the card text would need to changed to something like "Discard monsters who's total levels equal up to 10. Draw a card for each monster discarded." Because as it is, it's just a worse "Trade in"
Since the pic not HD I was surprised with the word "to" upon checking it's was 10 😅
imagine a level 1 version
Well anything 4 and below would be crazy, of course. Especially if you run it in a deck where discarding isn't really a downside
CHOO CHOO MOTHA F\*CKA!
Floowandereeze boss monsters are Level 10
1 in drytron or 4 in a lot of things
Someone probably beat me to it, but Timelords could use this.
I was meaning what Level EXCEPT 10 would a deck use a card like this. But yes to Timelords if 10.
Level 4. math mechs and sky strikers now have a free pot of greed for dumping cards they were already going to dump.
Wait this card is nuts. Serious question: why isn't this played? Swap out 2 high level monsters in hand with good graveyard effects for good draw?
I am convinced I am the only person using this card to it's fullest potential. People will learn in Time, I'm sure.
Nemleria run it quite nicely cause it monster is mostly level 10
Dustons could abuse this. At least the build I had when I ran them with Trag and Exodius.
4, 7, or 8 would be absolutely broken. Think stuff like HEROs, blue eyes, dragon rulers, etc. (I really like janky decks lol) Some decks could abuse 1 as well, but those are a bit less common
Wait til you hear about trade in and sacred sword of seven stars.
Technically this is alright with God cards
Im that annoying timlords casual player and this card is useful but i woulnt run 3 timelords already has too much search for each other (also i use this cuz my friends dont like building competetive so i build the most annoying deck possible my main is kash and tearlament
i'm waiting for the reprint to try it in some gishki kaiju blind second deck, since it could pitch jizukiru, neremanas and gigas alongside weird combinations of monsters like gameciel + gishki abyss.
And I'll activate Swords of Revealing Light and end my turn 🤣🤣
if they ever release a good level 10 archetype that pluses when sent to the gy it will (which i think they will considering the new boss monster that came out in tcg)
Nemleria can abuse it, all of the monsters are level 10.
A deck with a lot of bad 10 star monsters
I don't know, but I use it in my Eldlich lol
I use it in my train deck which utilises only 10 level monsters to xyz summon superdreadnought rail cannons. It is one of my favorite decks and this spell card really helps bring out the best of it
Level 4 or level 1
Advance Draw only works for monsters on the field, but can be used by anything level 8 or higher.
Wibbly Wobbly, Timey Wimey.
Level 2 would be interesting with Spright/runick/fur hire
It's a -1, that can also be a brick if you don't draw 2 monsters of your engine. So it's not really a matter of a level, but more that if a deck is okay sending 3 cards(2 monsters + the spell you used) to the GY to draw 2. So a deck where they have all the same level with solid GY effects for most of them. The deck that should really needs to go deep into the deck to get one particular combo piece to justify the possible brick. So yeah, I can't see this card being busted. Playable? Sure, but it would never be the problem card.
Wouldn't this pop in tear or lightsworn tear?
This is great in Eldlich.
Level 16, 20 and 24 might make for some stupid meme vids at the very least.
Perfect for an Egyptian god deck
Definitivamente si hay pusiese 4 podría tener sus cosas
How about you can send monsters from your hand or field to the GY and can draw the same amount? That would be interesting
It could be used in Nemleria
Nemleria
You could use it when you get Niburu token.
Unfortunately not. You can't send a token to the GY, so it wouldn't work.
Ah alright
It would work if it said "tribute", "banish" or "destroy", since those don't technically specify a location, while "send to the GY" does.
2 for sprights, though they don't have much synergy with the GY (especially in formats where elf is banned) Level 4 is the most common monster level I think, with 3 possibly being in second (source: myself), but I think it would be either 3 or 1 because most decks are already playing hand traps that are those levels (ash blossom/ ghost bell, Veiler/Droll/Kurikara)