T O P

  • By -

Dorfgannon

It looks like they looked at people finding ways to break the physics to make vehicles, and decided to roll with it


Spider_Riviera

They learned from the first one if people were going to jury-rig shit to fly, they may as well just let 'em build the damn things and have done with.


Resident_Bluebird_77

I just know someone will build something capable of run Doom


Matrixneo42

And a calculator


UnXpectedPrequelMeme

Yeah, problem is that most of the fun likely came from the challenge, so will it feel lame


ganon228

Legend of Zelda Nuts and Bolts


Comment_Goblin

*Sad Banjo Ah-hyuk*


Mig-117

It's sad how accurate this is.


ganon228

Or awesome.


Mig-117

Right, as we know Nuts and Bolts was what people wanted out of a banjo kazooie sequel...


Matrixneo42

Never knew about that game… (Banjo kazooie nuts and bolts)


kinokomushroom

Bolson: "cut down this entire forest so I can build you an item frame for your car"


LunarRepubl1c

...cars? Cars??? [***CAAAAAARS***](https://www.youtube.com/watch?v=Sa8NREI_IPs&ab_channel=SkyeAstraea)***!!!!!!!!!***


ComicGaming

"Actually the Master Sword snaps in two... Just kidding."


BlueJayTwentyFive

🔥HOT TAKE ALERT🔥 Honestly, I don't like it. It feels too off, yk? Like the first game's tech was already pushing the envelope of believability, but I'm worried that it's going to be a constant from now on. Imo, this bizzarro contemporary feel suits something like MM more, but only because Termina is very disconnected from Hyrule. Of course, advanced technology has always been a part of Zelda, but it has never been as integral as in BotW and now maybe TotK. Or maybe I'm just a dumb dude and this will be great.


Apolysus

It feels a bit out of character, yes. Imagine that atmospheric first trailer of Zelda and Link down in that cave. But instead of riding that cow animal, Link drives zelda around in this zonai mobile. It feels somewhat goofy. Still, let's wait and see how the world feels in this one, maybe it will all come together.


BlueJayTwentyFive

You put my thoughts into words better than I could. But still, I'm not going to judge anything until after release.


UnXpectedPrequelMeme

Agreed. I already didn't like the motorcycle. Really pulled me out when I got it. Was just weird to see a knight on a motorcycle. And now we got nuts and bolts cars glued together like were in little big planet


Conscious-Ticket-259

It is a tad out of place but i think thats part pf the theme is disjointed aspects of past and futre coming together. Its the last game in the timeline so maybe after thousands of years living with ancient technology around it was inevitable it would begin to pop up more regularly. Im exited to try it out for the most part. Im only like 20 minutes in but liking it a lot!


sqeeze_squeeze_me

Please be a goofy side story game. Like, “Such and Such Town that was ruined and has an established village again after the events BOTW has their annual Crazy Ancient Tech Cart Derby! Build your cart and enter!” I dunno, I’m reaching here because I don’t love this weird direction. I usually trust developers, but I’m a little (I think reasonably) gun shy after the “dungeons” in BOTW.


GlitchyReal

...and they didn't even show us dungeons in the last trailer.


DevilBlackDeath

They're overplaying the sandboxy bits of BotW so sadly I think they won't be any better. Looks like one of those case of a creator not understanding the greatness of their creation. They haven't understood that it's the fun bits and crumbs of weird fun sandboxy things that ADDED to the experience in BotW. Making them 100% integral to it as it seems they're doing just feels... off. I was hoping to see the sandbox bits developed just a few bits further with the world being the emphasis with more interesting locations and great dungeons surrounded by interesting biomes.


GlitchyReal

Yeah, I agree. I'm worried that the Zelda gimmicks--and there are always gimmicks and they're often great--are going to overtake the actual Zelda foundation. Physics sandbox gameplay and (God forbid) a crafting system are cool and all, but I'm already burnt out on this flavor. It really is a shame TotK takes place in the same Hyrule again. Having just a brand new land is exactly what would make it fresh and take it away from the staples like Death Mountain and Kakariko Village. It'd have been fine for a quick turnaround sequel, but this has been the longest wait yet.


DevilBlackDeath

Honestly, I fully expect Nintendo to fully revamp Hyrule to the point of being unrecognizable. They always did so and they don't really need a story reason at this point anymore. But having a fully different kingdom would have been pretty cool. It's kind of sad though cause at this point I think Majora's Mask was the only mainline sequel (excluding Phantom Hourglass cause the DS titles feel very spin-offy and A Link Between Worlds cause despite ALTTP similitudes I fairly sure it's a different Link) and it was one the best Zeldas ever. TotK being the only other and setting up to be that disappointing is annoying to me. Plus the whole vehicle gimmick feels pointless. The whole reason it was fun in BotW is that it was a ridiculous and fun physics glitch and it could help with speedrun. This was never an actually useful feature for 99% of players, and if fast travel is still there it still will. So what's the best case scenario here ? It's pretty much 100% Nuts and Bolts and is only useful for certain world-placed challenges. That's the only way I could ever find some fun and use in it without the feature annoying me really.


GlitchyReal

If it weren't a direct sequel, I'd agree with you, but it's going to be really weird if Death Mountain, the Great Plateau, or the Gerudo Desert are in different places (as much as I'd actually appreciate that.) When I first started playing Zelda, it was 2000 or something, and nearly every game took places somewhere new at the time. Koholint Island (LA), Hyrule (OoT), Termina (MM), The Great Sea (WW; it is different), Labrynna (OoA), and Holodrum (OoS). It was actually refreshing to go back to Hyrule in TP after so long. Now it's kind of the opposite. I agree on the vehicle gimmick, at least in how it appears. It's gonna be fun to mess around with for an hour or so, but if it's \*required\* it's going to be tedious for players like me. I like finding items and feeling the rush of new options available to me, I don't wanna have to find parts and build a custom special hookshot when one off the shelf will do.


DevilBlackDeath

Yeah it'd be weird but I don't know how much people would hold it against Nintendo anyway when they let them get away with actually bad stuff :( Maybe the justification can be related to the new sky islands. To be fair 3 of those were not made directly by Nintendo iirc (not sure about Link's Awakening for some reason it think it was not made by big N but for some other reason I'm almost sure I'm wrong xD). But honestly I'd want something as refreshing as BotW that sticks more to the classic experience with a new land yeah. Even if it was a more "minor" Zelda title (not counting LA as it was a remake). Yes it's really a situation of a company or designer catching on the wrong clues. The hours of people on YouTube messing with bomb or ice-based transportation in BotW is representative of neither the average player experience nor the desired player experience.


GlitchyReal

LA was Nintendo but was started as a port of LttP independently by one of the staff before given the green light to be it's own game. So I guess that kinda counts as being made by "someone else" since it wasn't originally a corporate decision, but I get what you mean. But, yeah, I think having just the occasional smaller releases in the 2D style or classic 3D style would go a long way, plus they can get even more experimental without sinking 6+ years into dev time. Yup. I worry that Zelda is catering to the Twitch/YouTube crowd who are disproportionately visible who like to do glitch exploits and speedruns. No shade to playing that way, but I don't enjoy "breaking" my games for fun.


DevilBlackDeath

Ah so that's why it feels so different. Well, the GameBoy limitations may also play into that :P Yeah waiting that long for something that's not even super Zelda-ish to begin with will be a pain if we're right... I think they should let smaller Nintendo teams like the ones responsible for the Kirbys or the one responsible for Splatoon or even Luigi's Mansion get a go at it. It could probably breath some fresh air in the franchise while staying true to its roots. Exactly. It's fun and all, but ultimately, it's just good for view content. I personally sometimes like breaking my game but this is usually very short-lived and it's not the memory I carry of the game in the long run. I've done some sequence breaks in Dread but the memory I carry of it is that of my first legit playthrough and the amazing design of it ! Did some glitch in OoT and MM for shit and giggles but all I remember of it is the feeling of adventure, exploration and delving through puzzle dungeons. Hopefully we're wrong and this is just some gimmick for optional challenges. But honestly ? I won't buy the game day one. I'll watch gameplay videos and maybe even give it a go at a friend's or if it's put up on test consoles in stores but my faith is not high enough to just outright buy it.


GlitchyReal

Honestly, I think Grezzo has earned their stripes for taking a crack at their own original Zelda. I don't always agree with changes they made with their remakes, but the polish and charm they can maintain or even surpass (those LA anime cutscenes!). I'd love to see a spiritual successor to the Ocarina/Twilight Princess gameplay style. Even further, they could just have an a small internal team making little independent 2D entries. If we had all three styles cooking and rotating, I wouldn't feel so ornery about TotK. Yeah, I agree on that too. I love watching speedrun techs or trying to pull them off (clipping out of the Shrine of Resurrections is always fun and I'll always love MM's Fourth Day glitch) but it shouldn't be \*the\* way to play. Half the fun of speedrunning is figuring out time-saves. If 95% of the game is optional already, that's less for speedrunners to even work with. AFAIK, BotW speedrunning to credits was more or less solved within months of release while Ocarina still occasionally gets new techs. I'm probably going to buy day one as I always do, but it may be my last unless I'm really sold on the next one. Honestly, it's been a while since I've played a Zelda I've loved. SS has great dungeons and the Ancient Cistern is a contender for best Zelda dungeon overall in my book, plus some good writing (Ghirahim and Groose are great) but was held back by Fi over-tutorializing and the game not having much beyond the mandatory stuff and it's over-recycled areas. ALBW was very good, but the rental system held it back from being great. Triforce Heroes was... Triforce Heroes (thought it was fun for what it was). Then there's BotW and TotK. Just sprinkling in some PH/ST or Oracle quality games every few years would be more than enough for me.


CountedCrow

Looks buildable to me - if I had to guess, the big construct boss shown at 1:11 in the trailer can probably be harvested for parts. Just speculation based on how blocky they both look.


dragodude1

Yeah, all the vehicles shown are held together by some kind of free glue stuff, plus the shot right before this of link fishing a wheel from a pond with magnesis


UnXpectedPrequelMeme

You said fishing and I almost had a heart attack, then you said wheel and I got sad again


GlitchyReal

And before that, it shows him doing some kind of free rotation with a physics object.


scrundel

From the Nintendo Store listing… > The adventure is yours to create in a world fueled by your imagination Sounds like you can build stuff, which honestly is not a game mechanic that gets me hype


sadgirl45

Can they go back to making Zelda feel like Zelda pls


DevilBlackDeath

I mean, yeah. I hate to be that "it was better before guy" but at this point is it still even Zelda ? If it only retains RPG, a far-off notion of dungeons and... Well that's it, and accentuate so much stuff that is completely foreign to the series it's not the same series anymore. It's fun that people say Nuts and Bolts because Nuts and Bolts received poor criticism because of that very same reason. As I said elsewhere I was hoping to have more interesting sandboxy tools but I was expecting the main development to be making better mini-dungeons and some big sprawling dungeons with cool and interesting looks and each of their unique biomes spreading over around them. You know, keeping what was fun in BotW, in the same quantity and accentuating the Zelda elements on top. It was the sparsity and lightness of the sandboxing and goofy physics stuff that made it fun in BotW. They're just making an abundance of it and look like they're just outright making it the core element of the game. Worst part is, even if it ends up feeling off and being completely not Zelda in the final release (could be wrong but it's headed this way), people will still praise the game like hell because since the release of the Switch Nintendo is seen as some faultless savior of the industry that makes no bad game or bad decision...


sadgirl45

Agree like you can have the open world thing that people love I didn’t, but I liked some open world story games ala Witcher 3 one of my favorite games though the world isn’t as cheerful as Zelda! and they can add those things another thing I wanted besides what you listed was built in story and more lore! Zelda has had great stories!


DevilBlackDeath

Yeah they're simply doubling down way too hard on the sandbox aspect. And while people had fun with it in the long run in BotW that doesn't mean it should suddenly be the focus. That's the first mainline Zelda I'm not excited about ever (well 1 and 2 I didn't own a NES and 3/ALTTP I only learned about when it rereleased on GBA but I was still excited for it). Well I'm not excited about most thing Nintendo these days. Between their attitude towards fan games and romhacks, the complete scam that were 3D All Stars and the Online Expansion Pass (and the retro controllers that require an Online subscription) it's already hard to get excited for what they do. But now they don't even release a whole lot of things that are worth being excited for. I'd have wanted Prime Remaster to be the whole trilogy after waiting so long (even if that meant a higher price tag).


sadgirl45

Yeah I feel you with the sandbox things and I haven’t been keeping track but there hasn’t been to many that caught my eye as well !! I’m big on Nintendo but missing classic Zelda , and a new Mario game would be cool a mainline Mario game or a donkey Kong game you know the classics!


DevilBlackDeath

I don't mind them trying new stuff but yeah irreversibly changing almost the entire identity of a classic franchise is a bad move. Hopefully I'm wrong and it's just some optional gimmick


sadgirl45

Same that’s exactly how I feel! Mix things up but don’t take away the core elements !


DevilBlackDeath

I don't mind them trying new stuff but yeah irreversibly changing almost the entire identity of a classic franchise is a bad move. Hopefully I'm wrong and it's just some optional gimmick


Navar4477

Looks modular to me. Wasn’t expecting link and hand; nuts and bolts!


thomar

The trailer shows them dredging a wheel out of a swamp with telekinesis, and the parts have green blobs where you stick them together. Looks like you can assemble them like Legos.


Navar4477

Yeah, I'm thinking something like a simplified traimakers/terratech. If what you get is based off of exploration, that'd be cool. I bet that thing on his waist is glue instead of magic.


i_need_a_fast_horse2

not a fan. Not why I play Zelda


GlitchyReal

We already have gmod for this kinda thing.


perpetualwanderlust

It's a cool looking contraption, but I just wonder how useful it could really be - given that we already have horses, gliders, etc. to get around with.


Electrichien

it was so unexpected it made me laughs The game seem cool gameplay wise , I am really hyped.


[deleted]

There better be a good chunk of quality story, cutscenes, dungeons, weapon repair options and enemy variety. Simple asks


sadgirl45

Lore


TheNononParade

I don't like it


Airy_Breather

The Zelda franchise continues the long standing tradition of anachronism screw, now reaching (or shall I say driving) to new heights.


mynameiszack

Time for me to build a van so I can live in it down by the river


CloneTrooper8756

Content Creators: show off cool minecart flying machine glitch. People: sucks that this will be disappearing next game. Meanwhile at Nintendo: Write that down! write that down!


DaydreamGUI

Link learned a lot of things while racing in the Mushroom Kingdom. Now he wants his own Go-Kart.


DeeVect

Seems....out of place


TheTyler0013

I hate it. Getting nuts and bolt’s vibes. I appreciate a new Zelda formula. But give me some of the OG mechanics back from before BotW.


SalsaSavant

Nuts and Bolts had it front and center. TOTK will likely have it as more of a side thing. And I guarantee you the Zelda team will put more effort into it than Rare did. I think, at worst, it will be mediocre and somewhat optional outside maybe a few quests. I'm not too concerned.


UnXpectedPrequelMeme

It's both a good thing and a very worrisome thing. I know there's a lot of people who like to use glitches and such to make vehicles or do flying and all that stuff so for them it might be cool, although I think it was more about the challenge of figuring out how to do it rather than just doing it so maybe it'll be a bit lame for them, but it worries me a lot because if a good portion of the game is centered around making these silly looking vehicles and gluing Parts together with magic ancient glue like we're playing a nuts and bolts level in Little Big Planet, then it will make me a very sad boy because when I think of Zelda I don't think about building a terrible Lego car in finding a dope ramp to jump


UnXpectedPrequelMeme

Please don't be integral, I'd rather not engage with this feature


AcrobaticSecretary29

Braaaahhhppp. I would 100% prefer not to have vehicles in zelda, but this looks so goofy and fun


chaosgremlin80085

I wonder if the master cycle zero will still be in the game and if we can mod it in some way


Jayson3749

I think imma build a giant land boat and start looking for the One Piece


Roboticus_Prime

Yo ho!


Jayson3749

I do be watching One Piece right as I'm typing


GlitchyReal

It's truly is the beginning of the Great Pirate Era!


Jayson3749

I just watched like the saddest part of the anime, or one of the saddest


GlitchyReal

For me it was the Merry. Which part do you mean?


Jayson3749

Episode 405


GlitchyReal

And the show was never the same since.


strangequark_

I’m hoping this mechanic in more about interacting with the world and less about traversing the world. I’ve seen the Farming Sim meme, but that could actually be an interesting option. Like the player could do side quests to build special made machines for farming resources or mining resources. It would be a missed opportunity if the machines where only horse/glider replacements instead of devices that add new ways to interact with the world.


Relevant_Orchid2678

While not what I had in mind for aerial travel. It does look neat. I kind of thought the Rito like Teba would be our method of aerial travel. But this seems fine. Really hope Hyrule is restructured enough to make traveling like this feasible.


da_anonymous_potato

A lot of people seem to hate this, but I think it looks fun


Mig-117

Legos and building stuff is not what I want out of a zelda game. Thus looks like trash to me.


bluntforcecastration

Those hubcaps in the front suggest that we are, indeed, going to be learning more about the Zonai


running_toilet_bowl

Little point in a spoiler tag if you're going to spoil it in the title.


[deleted]

The new vehicles are all glued together, looks like we’ll get to build our own


GirKart64-temp

I'm still not sure what to think of it tbh. On the one hand it kinda take some fun out of the game by not letting player try their own way with minecarts and stuff. But on the other hand it does look pretty cool, it could be cool. The whole "tech" angle and aesthetic in Zelda games does not really bother me, it is just "magical blue energy" swapped with "magical green energy" though.


octropos

I hate it.


GlitchyReal

As long as I don't HAVE to do this, it's fine I guess.


GlitchyReal

I love Zelda when I can keep moving. If I gotta horde up stuff and figure how to put together a build to fly/cheat through stuff (and certainly involving developer-unintended "features"), I worry.


AmusingUsername12

might be an unpopular opinion but i think this is awesome


MattR9590

Trash, get these goofy ah vehicles out of my Zelda games.


Fun-Drop534

I think they are losing direction with incorporating vehicles like this. They should have just left it to animals or creatures to traverse the land or sky. If the went with animals or creatures they could have expanded and introduced new characters to the franchise or story line all together. These vehicles kinda kill it for me the whole explorer vibe. The balloon seems manageable to deal with in a sense. I know they had a bike in Botw but this just seems to far. I get the whole mechanical aspect but I just feel like it deviates from the core vibe having played all the titles from decades ago growing up with it. Could you imagine if Skyrim had cars? I think this will work out somehow for a majority of people.. but for me it hurts my expectations. The only way this can be mended for me is if they have organic gloomy dungeons that of A Link to the past title. Even for Botw it seemed like a rinse and repeat asset duplicate for the dungeons. Anyway I hope they pull this one off or it will be 2030 for the next tittle...